Image-Based Techniques for Enhancing Virtual Reality Environments.

This paper describes the methodological aspects of the application of various established image-based graphics techniques in virtual reality applications, in order to visually enrich and extend the common capabilities of virtual environment visualization platforms. The paper describes these techniques and goes to the extent of explaining various practical implementation issues. Examples and application case studies are provided to demonstrate the enhancements.

[1]  Pedro V. Sander,et al.  Silhouette clipping , 2000, SIGGRAPH.

[2]  Yoshiaki Shirai,et al.  Three-Dimensional Computer Vision , 1987, Symbolic Computation.

[3]  Richard Szeliski,et al.  Video textures , 2000, SIGGRAPH.

[4]  Manuel Menezes de Oliveira Neto,et al.  Relief texture mapping , 2000, SIGGRAPH.

[5]  Céline Loscos,et al.  Image/Based Crowd Rendering , 2002, IEEE Computer Graphics and Applications.