Everyday Proxy Objects for Virtual Reality
暂无分享,去创建一个
Frank Steinicke | André Zenner | Florian Daiber | Tanja Döring | Oscar Ariza | Donald Degraen | Adalberto L. Simeone | Frank Steinicke | A. Simeone | André Zenner | Florian Daiber | Tanja Döring | Donald Degraen | Oscar Ariza
[1] Antonio Krüger,et al. Enhancing Texture Perception in Virtual Reality Using 3D-Printed Hair Structures , 2019, CHI.
[2] Antonio Krüger,et al. Shifty: A Weight-Shifting Dynamic Passive Haptic Proxy to Enhance Object Perception in Virtual Reality , 2017, IEEE Transactions on Visualization and Computer Graphics.
[3] Daniel J. Wigdor,et al. Annexing Reality: Enabling Opportunistic Use of Everyday Objects as Tangible Proxies in Augmented Reality , 2016, CHI.
[4] Cagatay Basdogan,et al. Haptics in virtual environments: taxonomy, research status, and challenges , 1997, Comput. Graph..
[5] Mary C. Whitton,et al. Passive haptics significantly enhances virtual environments , 2001 .
[6] K. Hinckley,et al. Passive real-world interface props for neurosurgical visualization , 1994, CHI '94.
[7] Hans-Werner Gellersen,et al. Substitutional Reality: Using the Physical Environment to Design Virtual Reality Experiences , 2015, CHI.
[8] Kyle Johnsen,et al. Performance Benefits of High-Fidelity Passive Haptic Feedback in Virtual Reality Training , 2018, SUI.
[9] Eyal Ofek,et al. TORC: A Virtual Reality Controller for In-Hand High-Dexterity Finger Interaction , 2019, CHI.
[10] Geehyuk Lee,et al. Thor's Hammer: An Ungrounded Force Feedback Device Utilizing Propeller-Induced Propulsive Force , 2018, CHI.
[11] Klen Copic Pucihar,et al. International Workshop on Cross-Reality (XR) Interaction , 2020, ISS Companion.
[12] Pedro Lopes,et al. Providing Haptics to Walls & Heavy Objects in Virtual Reality by Means of Electrical Muscle Stimulation , 2017, CHI.
[13] André Zenner,et al. Envisioning Haptic Design for Immersive Virtual Environments , 2020, Conference on Designing Interactive Systems.
[14] Antonio Krüger,et al. The 3rd dimension of CHI (3DCHI): touching and designing 3D user interfaces , 2012, CHI EA '12.
[15] Antonio Krüger,et al. Drag:on: A Virtual Reality Controller Providing Haptic Feedback Based on Drag and Weight Shift , 2019, CHI.
[16] E. A. Attree,et al. The role of virtual reality technology in the assessment and training of inexperienced powered wheelchair users , 2002, Disability and rehabilitation.
[17] Eyal Ofek,et al. Haptic Revolver: Touch, Shear, Texture, and Shape Rendering on a Reconfigurable Virtual Reality Controller , 2018, CHI.
[18] Keith Cheverst,et al. UbiMount: 2nd workshop on ubiquitous computing in the mountains , 2017, UbiComp/ISWC Adjunct.
[19] Frank Steinicke,et al. Interactive surfaces for interaction with stereoscopic 3d (ISIS3D): tutorial and workshop at its 2013 , 2013, ITS.
[20] Ken Perlin,et al. Challenges Using Head-Mounted Displays in Shared and Social Spaces , 2019, CHI Extended Abstracts.
[21] Alex Olwal,et al. Grabity: A Wearable Haptic Interface for Simulating Weight and Grasping in Virtual Reality , 2017, UIST.
[22] Michael D. Jones,et al. HCI Outdoors: Understanding Human-Computer Interaction in Outdoor Recreation , 2018, CHI Extended Abstracts.
[23] Johannes Schöning,et al. The Role of Physical Props in VR Climbing Environments , 2019, CHI.
[24] Meredith Ringel Morris,et al. Enabling People with Visual Impairments to Navigate Virtual Reality with a Haptic and Auditory Cane Simulation , 2018, CHI.
[25] Adalberto L. Simeone,et al. Substitutional reality: Towards a research agenda , 2015, 2015 IEEE 1st Workshop on Everyday Virtual Reality (WEVR).
[26] Daniel J. Wigdor,et al. Snake Charmer: Physically Enabling Virtual Objects , 2016, TEI.
[27] André Zenner,et al. Everyday Proxy Objects for Virtual Reality , 2020, CHI Extended Abstracts.
[28] Antonio Krüger,et al. Exploring Rock Climbing in Mixed Reality Environments , 2017, CHI Extended Abstracts.
[29] Ellen Yi-Luen Do,et al. Ambiotherm: Enhancing Sense of Presence in Virtual Reality by Simulating Real-World Environmental Conditions , 2017, CHI.