Differences between traditional Visualization and Virtual reality on motor performance in novel climbers

This paper analyses the effect of virtual reality visualization (VRV) on climbers, with respect to the traditional visualization methodology. The study sample was made up of 21 novel climbers: Control Group CG (N=7), Traditional Visualization Group TVG (N=7) and Virtual Reality Group VRG (N=7). In order to implement the mental imagery through virtual reality, a 360o Ricoh Theta S camera and a pair of Woxter Neo VR1 goggles were used. The data analysis was carried out with a simple ANOVA of three means. No statistically signifi cant differences were found. The results are discussed and future lines of research are established. Research Article Differences between traditional Visualization and Virtual reality on motor performance in novel climbers Barca Martín A1, Ochoa de Ocariz LA1, San Juan-Sánchez I1 and De la Vega R2* 1Student of the Degree in Sports Science, University of Madrid, Department of Physical Education, Sport & Human Movement. School of Education, Spain 2Autonomous University of Madrid, Department of Physical Education, Sport & Human Movement School of Education, Spain *Address for Correspondence: Ricardo De la Vega Marcos, Autonomous University of Madrid, School of Education, Francisco Tomás y Valiente, 3, Madrid, Spain, Tel: (+34) 914974330; Email: ricardo.delavega@uam.es Submitted: 25 January 2018 Approved: 05 February 2018 Published: 06 February 2018 Copyright: 2018 Martín BA, et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

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