Being Bad in a Video Game Can Make Us Morally Sensitive

Several researchers have demonstrated that the virtual behaviors committed in a video game can elicit feelings of guilt. Researchers have proposed that such guilt could have prosocial consequences. However, this proposition has not been supported with empirical evidence. The current study examined this issue in a 2×2 (video game play vs. real world recollection×guilt vs. control) experiment. Participants were first randomly assigned to either play a video game or complete a memory recall task. Next, participants were randomly assigned to either a guilt-inducing condition (game play as a terrorist/recall of acts that induce guilt) or a control condition (game play as a UN soldier/recall of acts that do not induce guilt). Results of the study indicate several important findings. First, the current results replicate previous research indicating that immoral virtual behaviors are capable of eliciting guilt. Second, and more importantly, the guilt elicited by game play led to intuition-specific increases in the salience of violated moral foundations. These findings indicate that committing "immoral" virtual behaviors in a video game can lead to increased moral sensitivity of the player. The potential prosocial benefits of these findings are discussed.

[1]  Peter H. Ditto,et al.  Moral Foundations Theory: The Pragmatic Validity of Moral Pluralism , 2012 .

[2]  Ron Tamborini,et al.  Moral Intuition and Media Entertainment , 2011, J. Media Psychol. Theor. Methods Appl..

[3]  Gabriele Taylor,et al.  Pride, shame and guilt : emotions of self assessment , 1988 .

[4]  D. Gentile Pathological Video-Game Use Among Youth Ages 8 to 18 , 2009, Psychological science.

[5]  C. Ferguson Blazing Angels or Resident Evil? Can Violent Video Games be a Force for Good? , 2010 .

[6]  P. Bentler,et al.  Cutoff criteria for fit indexes in covariance structure analysis : Conventional criteria versus new alternatives , 1999 .

[7]  Nicky Lewis,et al.  Mirrored Morality: An Exploration of Moral Choice in Video Games , 2012, Cyberpsychology Behav. Soc. Netw..

[8]  T. Hartmann,et al.  Just a Game? Unjustified Virtual Violence Produces Guilt in Empathetic Players , 2010 .

[9]  J. Tangney,et al.  Moral emotions and moral behavior. , 2007, Annual review of psychology.

[10]  John E. Hunter,et al.  Correcting for sources of artificial variation across studies. , 1994 .

[11]  Nicholas David Bowman,et al.  Gut or Game? The Influence of Moral Intuitions on Decisions in Video Games , 2012 .

[12]  Allison Eden,et al.  Intuitive Morality and Reactions to News Events: Responding to News of the Lockerbie Bomber’s Release , 2011 .

[13]  Ron Tamborini,et al.  A Model of Intuitive Morality and Exemplars , 2012 .

[14]  D. Reisberg,et al.  Vivid memories of emotional events: The accuracy of remembered minutiae , 1990, Memory & cognition.

[15]  Brian A. Nosek,et al.  Liberals and conservatives rely on different sets of moral foundations. , 2009, Journal of personality and social psychology.

[16]  P. Rozin,et al.  The CAD triad hypothesis: a mapping between three moral emotions (contempt, anger, disgust) and three moral codes (community, autonomy, divinity). , 1999, Journal of personality and social psychology.

[17]  Benoît Monin,et al.  Moral Self-Licensing: When Being Good Frees Us to Be Bad , 2010 .

[18]  Joseph A. Cote,et al.  Multicollinearity and Measurement Error in Structural Equation Models: Implications for Theory Testing , 2004 .

[19]  Jaime L. Napier,et al.  Moral Mind-Sets , 2013 .

[20]  David Cockburn Pride, Shame and Guilt: Emotions of Self-Assessment , 1987 .