Storytelling games with art collections: Generic game-play design and preliminary evaluation through game testing sessions

In this paper we present a generic storytelling game, leveraging collections of artworks. We present the results of a user study that contains a series of game-testing sessions, accompanied by semi-structured group interviews and individual questionnaires. The game-testing sessions took place in several different physical environments, ranging from large exhibition areas in a high-profile cultural center, to informal casual settings. The results suggest that the proposed game may be directly applied in fine art exhibitions, providing engaging game experiences both on-site and remotely.