Using interactive evolution to discover camouflage patterns
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This poster describes an abstract computation model of the evolution of camouflage in nature. Evolution is represented by genetic programming. Camouflage patterns are represented by procedural texture synthesis. A 2D environment is represented by a supplied photo. A predator is represented by a human's visual perception, interacting through a graphical user interface.
[1] Craig W. Reynolds. Interactive Evolution of Camouflage , 2011, Artificial Life.