Default Conceptual Graph Rules, Atomic Negation and Tic-Tac-Toe

In this paper, we explore the expressivity of default CG rules (a CG-oriented subset of Reiter's default logics) through two applications. In the first one, we show that default CG rules provide a unifying framework for CG rules as well as polarized CGs (CGs with atomic negation). This framework allows us to study decidable subclasses of a new language mixing CG rules with atomic negation. In the second application, we use default CG rules as a formalism to model a game, an application seldom explored by the CG community. This model puts into light the conciseness provided by defaults, as well as the possibilities they offer to achieve efficient reasonings.