Mental Models: Structural Differences and the Role of Experience

Mental models are mental representations of the external world that humans constantly use when they interact with the environment and systems within it. These mental models are in part constituted by an underlying structure of associated concepts that are modified as a person gains experience with a system or domain. Video games provide a context that encourages the development of sophisticated mental models. The current research sought to understand how mental model structures differ between video game players of varying experience levels. Participants were recruited both over internet forums and through Mechanical Turk. Mental model structures were measured using relatedness ratings between pairs of concepts that were derived from players with high levels of experience playing League of Legends. Relatedness ratings were transformed into Pathfinder networks that were used to analyze mental model structures. Results revealed structural differences in mental models between experience levels. A three-stage model of mental model structure development is proposed to explain the results, which suggest that some structural characteristics appear earlier in mental model development than others. The role of mental model structural characteristics is discussed in light of both the design of training programs and video games.

[1]  Pamela A. Savage-Knepshield Mental models : issues in construction, congruency, and cognition , 2002 .

[2]  Stephen A. Gilbert,et al.  Structuring information with mental models: a tour of Boston , 1996, CHI.

[3]  Cecilia Katzeff System Demands on Mental Models for a Fulltext Database , 1990, Int. J. Man Mach. Stud..

[4]  David E. Kieras,et al.  The Role of a Mental Model in Learning to Operate a Device , 1990, Cogn. Sci..

[5]  Allan Collins,et al.  A spreading-activation theory of semantic processing , 1975 .

[6]  Richard H. Mogford,et al.  Mental Models and Situation Awareness in Air Traffic Control , 1997 .

[7]  Jan Gulliksen,et al.  User-centered System Design , 2011 .

[8]  D. Gopher,et al.  Transfer of Skill from a Computer Game Trainer to Flight , 1994 .

[9]  Sean W. Smith,et al.  Healthcare information technology's relativity problems: a typology of how patients' physical reality, clinicians' mental models, and healthcare information technology differ , 2014, J. Am. Medical Informatics Assoc..

[10]  N. McGlynn Thinking fast and slow. , 2014, Australian veterinary journal.

[11]  Ravi Paul,et al.  Analyzing the structure of expert knowledge , 2006, Inf. Manag..

[12]  Christopher B. Mayhorn,et al.  Exploring Expert and Novice Mental Models of Phishing , 2015, HotSoS.

[13]  Debra J. Slone The influence of mental models and goals on search patterns during Web interaction , 2002, J. Assoc. Inf. Sci. Technol..

[14]  J. Pratt,et al.  Playing an Action Video Game Reduces Gender Differences in Spatial Cognition , 2007, Psychological science.

[15]  Yan Zhang The development of users' mental models of MedlinePlus in information searching , 2013 .

[16]  D. Trumpower,et al.  FORMATIVE STRUCTURAL ASSESSMENT: USING CONCEPT MAPS AS ASSESSMENT FOR LEARNING , 2010 .

[17]  E Salas,et al.  The role of trainee knowledge structures in aviation team environments. , 1997, The International journal of aviation psychology.

[18]  C S Green,et al.  Action-Video-Game Experience Alters the Spatial Resolution of Vision , 2007, Psychological science.

[19]  Gary Marchionini,et al.  Making the Transition from Print to Electronic Encyclopaedias: Adaptation of Mental Models , 1989, Int. J. Man Mach. Stud..

[20]  Judith S. Olson,et al.  A mental model can help with learning to operate a complex device , 1993, CHI '93.

[21]  B. Schwartz,et al.  Maximizing Versus Satisficing : Happiness Is a Matter of Choice , 2002 .

[22]  David N. Ford,et al.  Mental models concepts for system dynamics research , 1998 .

[23]  Nancy J. Cooke,et al.  Network and Multidimensional Representations of the Declarative Knowledge of Human-Computer Interface Design Experts , 1992, Int. J. Man Mach. Stud..

[24]  Peder J. Johnson,et al.  Assessing Structural Knowledge. , 1991 .

[25]  R. Klatzky,et al.  Mental Models, Psychology of , 1991 .

[26]  E. Tulving Subjective organization in free recall of "unrelated" words. , 1962, Psychological review.

[27]  H. Chertkow,et al.  Semantic memory , 2002, Current neurology and neuroscience reports.

[28]  D. Rand,et al.  The Sony PlayStation II EyeToy: Low-Cost Virtual Reality for Use in Rehabilitation , 2008, Journal of neurologic physical therapy : JNPT.

[29]  E. Day,et al.  Knowledge structures and the acquisition of a complex skill. , 2001, The Journal of applied psychology.

[30]  Benjamin Naumann The Architecture Of Cognition , 2016 .

[31]  James Paul Gee,et al.  What video games have to teach us about learning and literacy , 2007, CIE.

[32]  Richard E Mayer,et al.  Fostering understanding of multimedia messages through pre-training: evidence for a two-stage theory of mental model construction. , 2002, Journal of experimental psychology. Applied.

[33]  John R. Wilson,et al.  Mental Models: Theory and Application in Human Factors , 1989 .

[34]  J. Krems,et al.  The evolution of mental model, trust and acceptance of adaptive cruise control in relation to initial information , 2013 .

[35]  Nancy J. Cooke,et al.  Effects of Computer Programming Experience on Network Representations of Abstract Programming Concepts , 1988, Int. J. Man Mach. Stud..

[36]  N. M. Morris,et al.  On Looking into the Black Box: Prospects and Limits in the Search for Mental Models , 1986 .

[37]  P. Wouters,et al.  A meta-analysis of the cognitive and motivational effects of serious games , 2013 .

[38]  Donald A. Norman,et al.  Some observations on mental models , 1987 .

[39]  L. Hedman,et al.  Systematic Video Game Training in Surgical Novices Improves Performance in Virtual Reality Endoscopic Surgical Simulators: A Prospective Randomized Study , 2009, World Journal of Surgery.

[40]  I. Koponen,et al.  Coherent Knowledge Structures of Physics Represented as Concept Networks in Teacher Education , 2010 .

[41]  Jérôme Dinet,et al.  "Draw me the Web": impact of mental model of the web on information search performance of young users , 2011, IHM.

[42]  E. M. Cramer,et al.  Chapter VIII: Multivariate Analysis , 1966 .

[43]  Yan Zhang,et al.  The construction of mental models of information-rich web spaces: the development process and the impact of task complexity , 2010, SIGF.

[44]  Walter Schneider,et al.  Controlled and automatic human information processing: II. Perceptual learning, automatic attending and a general theory. , 1977 .

[45]  Francis T. Durso,et al.  Network Structures in Proximity Data , 1989 .

[46]  Rocky Ross,et al.  Mental models , 2004, SIGA.

[47]  Timothy E. Goldsmith,et al.  Specificity of Structural Assessment of Knowledge , 2010 .

[48]  L. Hasher,et al.  Automatic and effortful processes in memory. , 1979 .

[49]  Andrew K. Przybylski,et al.  The Motivational Pull of Video Games: A Self-Determination Theory Approach , 2006 .

[50]  Jürgen Beyerer,et al.  Influence of user ’ s mental model on natural gaze behavior during human-computer interaction , 2011 .

[51]  Eduardo Salas,et al.  Measuring Knowledge Organization as a Method for Assessing Learning during Training , 1995, Hum. Factors.

[52]  Christina L. Upchurch Adaptive Performance: The Role of Knowledge Structure Development , 2013 .

[53]  Arrow Buttons Frequently asked questions , 2009 .

[54]  John B. Black,et al.  Changes in Knowledge Representations of Computer Systems with Experience , 1984 .

[55]  Marina Papastergiou,et al.  Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation , 2009, Comput. Educ..

[56]  M. Kafri,et al.  Nintendo Wii Sports and Wii Fit Game Analysis, Validation, and Application to Stroke Rehabilitation , 2011, Topics in stroke rehabilitation.

[57]  Cleotilde Gonzalez,et al.  ACognitive Approach to Game Usability and Design: Mental Model Development in Novice Real-Time Strategy Gamers , 2006, Cyberpsychology Behav. Soc. Netw..

[58]  Anne Leitch,et al.  Mental models: an interdisciplinary synthesis of theory and methods , 2011 .

[59]  U. Polat,et al.  Enhancing the contrast sensitivity function through action video game training , 2009, Nature Neuroscience.

[60]  Roy B. Clariana,et al.  Multi-decision Approaches for Eliciting Knowledge Structure , 2010 .

[61]  M. Pépin,et al.  Psychology of computers: XIV. Cognitive rehabilitation through computer games. , 1989, Perceptual and motor skills.

[62]  A. Luchins Mechanization in problem solving: The effect of Einstellung. , 1942 .

[63]  Francis T. Durso,et al.  Recall and Measures of Memory Organization , 1986 .