Mental Models: Structural Differences and the Role of Experience
暂无分享,去创建一个
[1] Pamela A. Savage-Knepshield. Mental models : issues in construction, congruency, and cognition , 2002 .
[2] Stephen A. Gilbert,et al. Structuring information with mental models: a tour of Boston , 1996, CHI.
[3] Cecilia Katzeff. System Demands on Mental Models for a Fulltext Database , 1990, Int. J. Man Mach. Stud..
[4] David E. Kieras,et al. The Role of a Mental Model in Learning to Operate a Device , 1990, Cogn. Sci..
[5] Allan Collins,et al. A spreading-activation theory of semantic processing , 1975 .
[6] Richard H. Mogford,et al. Mental Models and Situation Awareness in Air Traffic Control , 1997 .
[7] Jan Gulliksen,et al. User-centered System Design , 2011 .
[8] D. Gopher,et al. Transfer of Skill from a Computer Game Trainer to Flight , 1994 .
[9] Sean W. Smith,et al. Healthcare information technology's relativity problems: a typology of how patients' physical reality, clinicians' mental models, and healthcare information technology differ , 2014, J. Am. Medical Informatics Assoc..
[10] N. McGlynn. Thinking fast and slow. , 2014, Australian veterinary journal.
[11] Ravi Paul,et al. Analyzing the structure of expert knowledge , 2006, Inf. Manag..
[12] Christopher B. Mayhorn,et al. Exploring Expert and Novice Mental Models of Phishing , 2015, HotSoS.
[13] Debra J. Slone. The influence of mental models and goals on search patterns during Web interaction , 2002, J. Assoc. Inf. Sci. Technol..
[14] J. Pratt,et al. Playing an Action Video Game Reduces Gender Differences in Spatial Cognition , 2007, Psychological science.
[15] Yan Zhang. The development of users' mental models of MedlinePlus in information searching , 2013 .
[16] D. Trumpower,et al. FORMATIVE STRUCTURAL ASSESSMENT: USING CONCEPT MAPS AS ASSESSMENT FOR LEARNING , 2010 .
[17] E Salas,et al. The role of trainee knowledge structures in aviation team environments. , 1997, The International journal of aviation psychology.
[18] C S Green,et al. Action-Video-Game Experience Alters the Spatial Resolution of Vision , 2007, Psychological science.
[19] Gary Marchionini,et al. Making the Transition from Print to Electronic Encyclopaedias: Adaptation of Mental Models , 1989, Int. J. Man Mach. Stud..
[20] Judith S. Olson,et al. A mental model can help with learning to operate a complex device , 1993, CHI '93.
[21] B. Schwartz,et al. Maximizing Versus Satisficing : Happiness Is a Matter of Choice , 2002 .
[22] David N. Ford,et al. Mental models concepts for system dynamics research , 1998 .
[23] Nancy J. Cooke,et al. Network and Multidimensional Representations of the Declarative Knowledge of Human-Computer Interface Design Experts , 1992, Int. J. Man Mach. Stud..
[24] Peder J. Johnson,et al. Assessing Structural Knowledge. , 1991 .
[25] R. Klatzky,et al. Mental Models, Psychology of , 1991 .
[26] E. Tulving. Subjective organization in free recall of "unrelated" words. , 1962, Psychological review.
[27] H. Chertkow,et al. Semantic memory , 2002, Current neurology and neuroscience reports.
[28] D. Rand,et al. The Sony PlayStation II EyeToy: Low-Cost Virtual Reality for Use in Rehabilitation , 2008, Journal of neurologic physical therapy : JNPT.
[29] E. Day,et al. Knowledge structures and the acquisition of a complex skill. , 2001, The Journal of applied psychology.
[30] Benjamin Naumann. The Architecture Of Cognition , 2016 .
[31] James Paul Gee,et al. What video games have to teach us about learning and literacy , 2007, CIE.
[32] Richard E Mayer,et al. Fostering understanding of multimedia messages through pre-training: evidence for a two-stage theory of mental model construction. , 2002, Journal of experimental psychology. Applied.
[33] John R. Wilson,et al. Mental Models: Theory and Application in Human Factors , 1989 .
[34] J. Krems,et al. The evolution of mental model, trust and acceptance of adaptive cruise control in relation to initial information , 2013 .
[35] Nancy J. Cooke,et al. Effects of Computer Programming Experience on Network Representations of Abstract Programming Concepts , 1988, Int. J. Man Mach. Stud..
[36] N. M. Morris,et al. On Looking into the Black Box: Prospects and Limits in the Search for Mental Models , 1986 .
[37] P. Wouters,et al. A meta-analysis of the cognitive and motivational effects of serious games , 2013 .
[38] Donald A. Norman,et al. Some observations on mental models , 1987 .
[39] L. Hedman,et al. Systematic Video Game Training in Surgical Novices Improves Performance in Virtual Reality Endoscopic Surgical Simulators: A Prospective Randomized Study , 2009, World Journal of Surgery.
[40] I. Koponen,et al. Coherent Knowledge Structures of Physics Represented as Concept Networks in Teacher Education , 2010 .
[41] Jérôme Dinet,et al. "Draw me the Web": impact of mental model of the web on information search performance of young users , 2011, IHM.
[42] E. M. Cramer,et al. Chapter VIII: Multivariate Analysis , 1966 .
[43] Yan Zhang,et al. The construction of mental models of information-rich web spaces: the development process and the impact of task complexity , 2010, SIGF.
[44] Walter Schneider,et al. Controlled and automatic human information processing: II. Perceptual learning, automatic attending and a general theory. , 1977 .
[45] Francis T. Durso,et al. Network Structures in Proximity Data , 1989 .
[46] Rocky Ross,et al. Mental models , 2004, SIGA.
[47] Timothy E. Goldsmith,et al. Specificity of Structural Assessment of Knowledge , 2010 .
[48] L. Hasher,et al. Automatic and effortful processes in memory. , 1979 .
[49] Andrew K. Przybylski,et al. The Motivational Pull of Video Games: A Self-Determination Theory Approach , 2006 .
[50] Jürgen Beyerer,et al. Influence of user ’ s mental model on natural gaze behavior during human-computer interaction , 2011 .
[51] Eduardo Salas,et al. Measuring Knowledge Organization as a Method for Assessing Learning during Training , 1995, Hum. Factors.
[52] Christina L. Upchurch. Adaptive Performance: The Role of Knowledge Structure Development , 2013 .
[53] Arrow Buttons. Frequently asked questions , 2009 .
[54] John B. Black,et al. Changes in Knowledge Representations of Computer Systems with Experience , 1984 .
[55] Marina Papastergiou,et al. Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation , 2009, Comput. Educ..
[56] M. Kafri,et al. Nintendo Wii Sports and Wii Fit Game Analysis, Validation, and Application to Stroke Rehabilitation , 2011, Topics in stroke rehabilitation.
[57] Cleotilde Gonzalez,et al. ACognitive Approach to Game Usability and Design: Mental Model Development in Novice Real-Time Strategy Gamers , 2006, Cyberpsychology Behav. Soc. Netw..
[58] Anne Leitch,et al. Mental models: an interdisciplinary synthesis of theory and methods , 2011 .
[59] U. Polat,et al. Enhancing the contrast sensitivity function through action video game training , 2009, Nature Neuroscience.
[60] Roy B. Clariana,et al. Multi-decision Approaches for Eliciting Knowledge Structure , 2010 .
[61] M. Pépin,et al. Psychology of computers: XIV. Cognitive rehabilitation through computer games. , 1989, Perceptual and motor skills.
[62] A. Luchins. Mechanization in problem solving: The effect of Einstellung. , 1942 .
[63] Francis T. Durso,et al. Recall and Measures of Memory Organization , 1986 .