Synchronization Algorithm of Multimedia Streams in Network
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A new algorithm Concord is presented, which provides an integrated solution for the synchronization of single and multiple streams. The new algorithm is notable because it defines a single framework to deal with the above problem, and it can operate under the influence of parameters supplied by the application involved. In particular, these parameters are used to allow a trade\|off between the packet loss rates, total end\|to\|end delay and skew for each of the streams. For applications like conferencing it is especially useful because it can reduce delay by determining the minimum buffer delay/size required.