Towards Data-Driven Drama Management: Issues in Data Collection and Annotation
暂无分享,去创建一个
[1] Santiago Ontañón,et al. On-Line Case-Based Plan Adaptation for Real-Time Strategy Games , 2008, AAAI.
[2] Carlos Delgado-Mata,et al. Managing emergent character-based narrative , 2008, INTETAIN '08.
[3] Joseph Bates,et al. Guiding interactive drama , 1997 .
[4] Michael Mateas,et al. Search-Based Drama Management in the Interactive Fiction Anchorhead , 2005, AIIDE.
[5] Katie Salen,et al. Rules of play: game design fundamentals , 2003 .
[6] Anders Tychsen,et al. Ghost Worlds - Time and Consequence in MMORPGs , 2006, TIDSE.
[7] Ruth Aylett,et al. Modeling game master-based story facilitation in multi-player role-playing games , 2009 .
[8] Robert Michael Young,et al. Managing interaction between users and agents in a multi-agent storytelling environment , 2003, AAMAS '03.
[9] Barry Smyth,et al. Retrieval, reuse, revision and retention in case-based reasoning , 2005, The Knowledge Engineering Review.
[10] Federico Peinado,et al. Transferring Game Mastering Laws to Interactive Digital Storytelling , 2004, TIDSE.
[11] Marc Cavazza,et al. Character-Based Interactive Storytelling , 2002, IEEE Intell. Syst..
[12] Ruth Aylett,et al. Solving the Narrative Paradox in VEs - Lessons from RPGs , 2003, IVA.
[13] D. A V I,et al. Advances in conversational case-based reasoning , 2006 .
[14] G. Fine. Shared Fantasy: Role-Playing Games as Social Worlds , 1983 .
[15] Brad King,et al. Dungeons and Dreamers: The Rise of Computer Game Culture from Geek to Chic , 2003 .
[16] R. Michael Young,et al. An architecture for integrating plan-based behavior generation with interactive game environments , 2004, J. Game Dev..
[17] Manolya Kavakli,et al. The Game Master , 2005 .
[18] Anders Tychsen. Role Playing Games – Analysis across Two Media Platforms , 2006 .