In dynamic settings, user interfaces can provide more optimal support if they adapt to the context of use. Providing adaptive user interfaces to first responders may therefore be fruitful. A cognitive engineering method that incorporates development iterations in both a simulated and a real-world environment is used to develop new adaptive concepts. In a simulated 3D-world, created with the Unreal Tournament game-engine, a team of emergency personnel have to rescue people and develop an understanding of the situation. We believe a game-based simulation environment can provide an effective platform for experiments in which crisis management situations can be created under controlled circumstances. Using this simulation, support concepts based on adaptive user interfaces can be developed and evaluated before they are implemented in a real-world setting. This paper describes the work that has been done, and presents the design of the planned experiments. Keywords Adaptive user interfaces, cognitive engineering, game-based simulation, human factors, experimentation
[1]
Michael Lewis,et al.
GAME ENGINES IN SCIENTIFIC RESEARCH
,
2002
.
[2]
Thomas Wagner,et al.
COORDINATORS coordination managers for first responders
,
2004,
Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems, 2004. AAMAS 2004..
[3]
Dennis McGrath,et al.
Simulation and Network-Centric Emergency Response
,
2005
.
[4]
Manuela M. Veloso,et al.
GameBots: a flexible test bed for multiagent team research
,
2002,
CACM.
[5]
Kevin B. Bennett,et al.
A Theoretical Analysis and Preliminary Investigation of Dynamically Adaptive Interfaces
,
2001
.
[6]
Neerincx,et al.
Personal Assistant for onLine Services: Addressing human factors
,
2003
.
[7]
Mark A. Neerincx,et al.
Integrating Human Factors and Artificial Intelligence in the Development of Human-Machine Cooperation
,
2005,
IC-AI.