Effectiveness of Enhancing Classroom by Using Augmented Reality Technology

The use of augmented reality (AR) has become an opportunity to enhance teaching approach. AR is an amalgamation of multimedia information with 3D graphics, images, animations and sound to support the user’s perception. The aim of this study is to design and evaluate classroom learning through AR technique for teaching science subject to secondary school students. The proposed study integrated AR learning application in an interactive learning environment. A quasi-experimental design of the pre-test and post-test for non-randomized control group was employed for this project and the participants consisted of students of secondary schools in Thailand. The results indicates that students were satisfied at the highest level by the learning activities and acquired the target knowledge as well.

[1]  Fotis Liarokapis,et al.  A Case Study of Augmented Reality Serious Games , 2009 .

[2]  Telmo Zarraonandia,et al.  An augmented lecture feedback system to support learner and teacher communication , 2013, Br. J. Educ. Technol..

[3]  B. Means,et al.  The Effectiveness of Online and Blended Learning: A Meta-Analysis of the Empirical Literature , 2013, Teachers College Record: The Voice of Scholarship in Education.

[4]  James Martin,et al.  Rapid Application Development , 1991 .

[5]  Thomas Steinke,et al.  ZIB Structure Prediction Pipeline: Composing a Complex Biological Workflow Through Web Services , 2006, Euro-Par.

[6]  Y.-H. Wang Using augmented reality to support a software editing course for college students , 2017, J. Comput. Assist. Learn..

[7]  Noor Dayana Abdul Halim,et al.  Mobile Augmented Reality: The Potential for Education☆ , 2013 .

[8]  Hala H. Zayed,et al.  ARSC: Augmented Reality Student Card , 2010, 2010 International Computer Engineering Conference (ICENCO).

[9]  Kunyanuth Kularbphettong,et al.  The Effective of Learning by Augmented Reality on Android Platform , 2016, eLEOT.

[10]  Steve McConnell,et al.  Professional Software Development: Shorter Schedules, Higher Quality Products, More Successful Projects, Enhanced Careers , 2003 .

[11]  Rebecca Ferguson,et al.  Augmented Reality and Mobile Learning: the State of the Art , 2013, mLearn.

[12]  Poonsri Vate-U-Lan The Seed Shooting Game: An Augmented Reality 3D pop-up book , 2013, 2013 Second International Conference on E-Learning and E-Technologies in Education (ICEEE).