Participatory Simulation Environment Based on Network Game

Network games are attracting attention as perticipatory simulation platforms for social experiments because of their rich visualization performance and communication by chat and gesture. Our objective in this study is to develop a participatory simulation platform on a network game. Agents in a participatory multiagent-based simulation should behave as real-world humans according to behavior models. We propose an architecture for integrating network games and scenario processors. This integration makes it possible for simulation conducter to define and change agents'behavior model without customizing network games. In addition, text messages are used for communication between network games and scenario processors in order to integrate many kinds of network games. We implemented integrated platform of network game gumonj i and scenario description language Q and conducted participatory simulation. Last of all, we illustrated applications of perticipatory simulations which are realized by our architecture.