Exploiting Parallelism in Real-Time Music and Audio Applications

We introduce a scalable, extensible object-oriented system developed primarily for signal processing and synthesis for musical and multimedia applications. The main performance issue with these applications concerns functions of discrete-time. Novel techniques exploit fine-grain parallelism in the calculation of these functions to allow users to express them at a high-level in C++. New scheduling strategies are used to exploit symmetric multiprocessors with emphasis on special hard real-time constraints.