Intermediate shadow maps for interactive many-light rendering
暂无分享,去创建一个
[1] Hans-Peter Seidel,et al. Interactive global illumination based on coherent surface shadow maps , 2008, Graphics Interface.
[2] Daniel G. Aliaga,et al. Fast high-resolution appearance editing using superimposed projections , 2012, TOGS.
[3] Wojciech Matusik,et al. Capture and modeling of non-linear heterogeneous soft tissue , 2009, ACM Trans. Graph..
[4] Hans-Peter Seidel,et al. Real-time Indirect Illumination with Clustered Visibility , 2009, VMV.
[5] Hans-Peter Seidel,et al. DACHSBACHER C.: Micro-rendering for scalable, parallel final gathering , 2022 .
[6] Yung-Yu Chuang,et al. VisibilityCluster: Average Directional Visibility for Many-Light Rendering. , 2013, IEEE transactions on visualization and computer graphics.
[7] K. Bala,et al. Lightcuts: a scalable approach to illumination , 2005, SIGGRAPH 2005.
[8] Liang Xiao,et al. Inverse image warping without searching , 2004, ICARCV 2004 8th Control, Automation, Robotics and Vision Conference, 2004..
[9] Adam Arbree,et al. Scalable Realistic Rendering with Many‐Light Methods , 2014, Eurographics.
[10] Chris Wyman,et al. Interactive, Multiresolution Image‐Space Rendering for Dynamic Area Lighting , 2010, Comput. Graph. Forum.
[11] Hujun Bao,et al. A matrix sampling-and-recovery approach for many-lights rendering , 2015, ACM Trans. Graph..
[12] Pramook Khungurn,et al. Bidirectional lightcuts , 2012, ACM Trans. Graph..
[13] Cem Yuksel,et al. Dual scattering approximation for fast multiple scattering in hair , 2008, SIGGRAPH 2008.
[14] Valerio Pascucci,et al. Genus Oblivious Cross Parameterization: Robust Topological Management of Inter-Surface Maps , 2007 .
[15] Hans-Peter Seidel,et al. Imperfect shadow maps for efficient computation of indirect illumination , 2008, SIGGRAPH Asia '08.
[16] Voicu Popescu,et al. The WarpEngine: an architecture for the post-polygonal age , 2000, SIGGRAPH.
[17] Kun Zhou,et al. GPU-based out-of-core many-lights rendering , 2013, ACM Trans. Graph..
[18] Tamy Boubekeur,et al. ManyLoDs: Parallel Many‐View Level‐of‐Detail Selection for Real‐Time Global Illumination , 2011, EGSR '11.
[19] Philipp Slusallek,et al. Combining global and local virtual lights for detailed glossy illumination , 2010, ACM Trans. Graph..
[20] Jan Kautz,et al. Interactive Illumination with Coherent Shadow Maps , 2007, Rendering Techniques.
[21] Ulf Assarsson,et al. Efficient virtual shadow maps for many lights , 2014, I3D.
[22] Pierre Poulin,et al. A Light Hierarchy for Fast Rendering of Scenes with Many Lights , 1998, Comput. Graph. Forum.
[23] Tomas Akenine-Möller,et al. Precomputed local radiance transfer for real-time lighting design , 2005, SIGGRAPH 2005.
[24] Manuel Menezes de Oliveira Neto,et al. Relief texture mapping , 2000, SIGGRAPH.
[25] F. Pellacini,et al. Fast, realistic lighting and material design using nonlinear cut approximation , 2008, SIGGRAPH 2008.
[26] Ulf Assarsson,et al. More Efficient Virtual Shadow Maps for Many Lights , 2015, IEEE Transactions on Visualization and Computer Graphics.
[27] Ramesh Raskar,et al. Specular reflection reduction with multi-flash imaging , 2004, Proceedings. 17th Brazilian Symposium on Computer Graphics and Image Processing.
[28] K. Bala,et al. Matrix row-column sampling for the many-light problem , 2007, ACM Trans. Graph..
[29] Rui Wang,et al. Precomputed Visibility Cuts for Interactive Relighting with Dynamic BRDFs , 2007 .