Time-of-Flight Camera Based Virtual Reality Interaction for Balance Rehabilitation Purposes
暂无分享,去创建一个
Luigi Cinque | Danilo Avola | Andrea Petracca | Giuseppe Placidi | Stefano Levialdi | Matteo Spezialetti
[1] Javier Ruiz Hidalgo,et al. Detecting end-effectors on 2.5D data using geometric deformable models: Application to human pose estimation , 2013, Comput. Vis. Image Underst..
[2] Jose-Juan Hernandez-Lopez,et al. Detecting objects using color and depth segmentation with Kinect sensor , 2012 .
[3] Sergio Escalera,et al. Automatic digital biometry analysis based on depth maps , 2013, Comput. Ind..
[4] Chris Harris,et al. Markerless Motion Capture and Measurement of Hand Kinematics: Validation and Application to Home-Based Upper Limb Rehabilitation , 2013, IEEE Transactions on Biomedical Engineering.
[5] Oliver Bringmann,et al. Automatic techniques for 3D reconstruction of critical workplace body postures from range imaging data , 2013 .
[6] Adrian Hilton,et al. A survey of advances in vision-based human motion capture and analysis , 2006, Comput. Vis. Image Underst..
[7] Hubert P. H. Shum,et al. Real-Time Posture Reconstruction for Microsoft Kinect , 2013, IEEE Transactions on Cybernetics.
[8] Helman Stern,et al. Sensors for Gesture Recognition Systems , 2012, IEEE Transactions on Systems, Man, and Cybernetics, Part C (Applications and Reviews).
[9] Giovanni De Gasperis,et al. Movement analysis based on virtual reality and 3D depth sensing camera for whole body rehabilitation , 2012, CompIMAGE.
[10] Miriam Vollenbroek-Hutten,et al. Chronic pain rehabilitation with a serious game using multimodal input , 2011, 2011 International Conference on Virtual Rehabilitation.
[11] Ruzena Bajcsy,et al. Packing Volumes by Spheres , 1983, IEEE Transactions on Pattern Analysis and Machine Intelligence.
[12] Pietro Siciliano,et al. In-home hierarchical posture classification with a time-of-flight 3D sensor. , 2014, Gait & posture.
[13] Luigi Cinque,et al. Overall design and implementation of the virtual glove , 2013, Comput. Biol. Medicine.
[14] Marco Ferrari,et al. Prefrontal Cortex Activated Bilaterally by a Tilt Board Balance Task: A Functional Near-Infrared Spectroscopy Study in a Semi-Immersive Virtual Reality Environment , 2013, Brain Topography.
[15] Yao-Jen Chang,et al. A Kinect-based upper limb rehabilitation system to assist people with cerebral palsy. , 2013, Research in developmental disabilities.
[16] Corey J. Bohil,et al. Virtual reality in neuroscience research and therapy , 2011, Nature Reviews Neuroscience.
[17] Luis Salgado,et al. Background foreground segmentation with RGB-D Kinect data: An efficient combination of classifiers , 2014, J. Vis. Commun. Image Represent..
[18] Hong Wei,et al. A survey of human motion analysis using depth imagery , 2013, Pattern Recognit. Lett..
[19] Albert A. Rizzo,et al. Virtual Reality in Brain Damage Rehabilitation: Review , 2005, Cyberpsychology Behav. Soc. Netw..
[20] Dong Pyo Jang,et al. Development of virtual reality proprioceptive rehabilitation system for stroke patients , 2014, Comput. Methods Programs Biomed..
[21] Danilo Avola,et al. Design of an efficient framework for fast prototyping of customized human-computer interfaces and virtual environments for rehabilitation , 2013, Comput. Methods Programs Biomed..
[22] Qingmin Liao,et al. Part template: 3D representation for multiview human pose estimation , 2013, Pattern Recognit..
[23] Marco Ferrari,et al. A semi-immersive virtual reality incremental swing balance task activates prefrontal cortex: A functional near-infrared spectroscopy study , 2014, NeuroImage.
[24] Linda Denehy,et al. Validity of the Microsoft Kinect for assessment of postural control. , 2012, Gait & posture.
[25] Yao-Jen Chang,et al. A Kinect-based system for physical rehabilitation: a pilot study for young adults with motor disabilities. , 2011, Research in developmental disabilities.
[26] Behzad Dariush,et al. Kinematic self retargeting: A framework for human pose estimation , 2010, Comput. Vis. Image Underst..
[27] J. O'Rourke,et al. A spherical representation of a human body for visualizing movement , 1979, Proceedings of the IEEE.
[28] Weihai Chen,et al. Fast 3D modeling in complex environments using a single Kinect sensor , 2014 .
[29] Juan Manuel Ibarra Zannatha,et al. Development of a system based on 3D vision, interactive virtual environments, ergonometric signals and a humanoid for stroke rehabilitation , 2013, Comput. Methods Programs Biomed..
[30] Giuseppe Placidi,et al. A smart virtual glove for the hand telerehabilitation , 2007, Comput. Biol. Medicine.