Touch and hand gesture-based interactions for directly manipulating 3D virtual objects in mobile augmented reality
暂无分享,去创建一个
[1] Ivan Poupyrev,et al. The go-go interaction technique: non-linear mapping for direct manipulation in VR , 1996, UIST '96.
[2] Otmar Hilliges,et al. Joint Estimation of 3D Hand Position and Gestures from Monocular Video for Mobile Interaction , 2015, CHI.
[3] Samir Otmane,et al. Design and evaluation of a low-cost 3D interaction technique for wearable and handled AR devices , 2014, 2014 4th International Conference on Image Processing Theory, Tools and Applications (IPTA).
[4] Patrick Olivier,et al. Digits: freehand 3D interactions anywhere using a wrist-worn gloveless sensor , 2012, UIST.
[5] Holger Regenbrecht,et al. A leap-supported, hybrid AR interface approach , 2013, OZCHI.
[6] Peter Fröhlich,et al. Markerless visual fingertip detection for natural mobile device interaction , 2011, Mobile HCI.
[7] Lik-Kwan Shark,et al. Immersive manipulation of virtual objects through glove-based hand gesture interaction , 2011, Virtual Reality.
[8] Tobias Höllerer,et al. Real-time hand interaction for augmented reality on mobile phones , 2013, IUI '13.
[9] Cristina V. Lopes,et al. Free-hand interaction with leap motion controller for stroke rehabilitation , 2014, CHI Extended Abstracts.
[10] Bernd Fröhlich,et al. Effective manipulation of virtual objects within arm's reach , 2011, 2011 IEEE Virtual Reality Conference.
[11] Rafael Radkowski,et al. Interactive Hand Gesture-based Assembly for Augmented Reality Applications , 2012, ACHI 2012.
[12] Jae Yeol Lee,et al. Direct hand touchable interactions in augmented reality environments for natural and intuitive user experiences , 2013, Expert Syst. Appl..
[13] Hannes Kaufmann,et al. DrillSample: precise selection in dense handheld augmented reality environments , 2013, VRIC.
[14] Steven K. Feiner,et al. WeARHand: Head-worn, RGB-D camera-based, bare-hand user interface with visually enhanced depth perception , 2014, 2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR).
[15] Wolfgang Hürst,et al. Gesture-based interaction via finger tracking for mobile augmented reality , 2011, Multimedia Tools and Applications.
[16] Hannes Kaufmann,et al. 3DTouch and HOMER-S: intuitive manipulation techniques for one-handed handheld augmented reality , 2013, VRIC.
[17] Antonis A. Argyros,et al. Efficient model-based 3D tracking of hand articulations using Kinect , 2011, BMVC.
[18] Lei Gao,et al. Poster: Markerless fingertip-based 3D interaction for handheld augmented reality in a small workspace , 2013, 2013 IEEE Symposium on 3D User Interfaces (3DUI).
[19] Tobias Höllerer,et al. Handy AR: Markerless Inspection of Augmented Reality Objects Using Fingertip Tracking , 2007, 2007 11th IEEE International Symposium on Wearable Computers.
[20] Yael Edan,et al. Vision-based hand-gesture applications , 2011, Commun. ACM.
[21] Sylvain Paris,et al. 6D hands: markerless hand-tracking for computer aided design , 2011, UIST.
[22] Hyungjun Park,et al. Tangible AR interaction based on fingertip touch using small-sized nonsquare markers , 2014, J. Comput. Des. Eng..
[23] Jae Yeol Lee,et al. Hand gesture-based tangible interactions for manipulating virtual objects in a mixed reality environment , 2010 .
[24] Fons J. Verbeek,et al. Pointing Task Evaluation of Leap Motion Controller in 3D Virtual Environment , 2014 .
[25] Doug A. Bowman,et al. An evaluation of techniques for grabbing and manipulating remote objects in immersive virtual environments , 1997, SI3D.
[26] Junsong Yuan,et al. Depth camera based hand gesture recognition and its applications in Human-Computer-Interaction , 2011, 2011 8th International Conference on Information, Communications & Signal Processing.
[27] Andy Cockburn,et al. FingARtips: gesture based direct manipulation in Augmented Reality , 2004, GRAPHITE '04.