VdPAs: An Intermediate Data Source for Rendering Dynamic Vectors on Height Field
暂无分享,去创建一个
Bin Tang | Yi Gao | Guiqiang Ni | Jianxin Luo | Weiwei Duan
[1] Liu Liu,et al. An efficient rendering method for large vector data on large terrain models , 2010, Science China Information Sciences.
[2] Hugues Hoppe. Smooth view-dependent level-of-detail control and its application to terrain rendering , 1998 .
[3] Fabrice Neyret,et al. Real‐Time Rendering and Editing of Vector‐based Terrains , 2008, Comput. Graph. Forum.
[4] Guiqiang Ni,et al. Quad-Tree Atlas Ray Casting: A GPU Based Framework for Terrain Visualization and Its Applications , 2012, Trans. Edutainment.
[5] M. Guthe,et al. Real-time Rendering of Complex Vector Data on 3 d Terrain Models , 2005 .
[6] Rüdiger Westermann,et al. GPU Ray-Casting for Scalable Terrain Rendering , 2009, Eurographics.