Benevolent deception in human computer interaction
暂无分享,去创建一个
[1] Richard Rubinstein,et al. The Human Factor: Designing Computer Systems for People , 1984 .
[2] Andrew J. Cowell,et al. Manipulation of non-verbal interaction style and demographic embodiment to increase anthropomorphic computer character credibility , 2005, Int. J. Hum. Comput. Stud..
[3] Zhiquan Yeo,et al. Faster progress bars: manipulating perceived duration with visual augmentations , 2010, CHI.
[4] Jaime Teevan. The re:search engine: simultaneous support for finding and re-finding , 2007, UIST '07.
[5] Nabil R. Adam,et al. Security-control methods for statistical databases: a comparative study , 1989, ACM Comput. Surv..
[6] Batya Friedman,et al. Human values and the design of computer technology , 1997 .
[7] Jef I. Richards. Deceptive Advertising: Behavioral Study of A Legal Concept , 1990 .
[8] Marisa E. Campbell. CHI 2004 , 2004, INTR.
[9] S. Joy Mountford,et al. The Art of Human-Computer Interface Design , 1990 .
[10] Alan Chalmers,et al. Varying rendering fidelity by exploiting human change blindness , 2003, GRAPHITE '03.
[11] Wendy Ju,et al. Expressing thought: Improving robot readability with animation principles , 2011, 2011 6th ACM/IEEE International Conference on Human-Robot Interaction (HRI).
[12] Jeffrey T. Hancock,et al. Advancing ambiguity , 2006, CHI.
[13] N. Tractinsky,et al. What is beautiful is usable , 2000, Interact. Comput..
[14] Bruce Tog Tognazzini,et al. Principles, techniques, and ethics of stage magic and their application to human interface design , 1993, INTERCHI.
[15] Arne Jönsson,et al. Wizard of Oz studies: why and how , 1993, IUI '93.
[16] Thomas Rist,et al. Staging exhibitions: methods and tools for modelling narrative structure to produce interactive performances with virtual actors , 2003, Virtual Reality.
[17] Adam Rogers,et al. Chocolate , 1995, SIGGRAPH Computer Animation Festival.
[18] Y. Matsuoka,et al. Perceptual limits for a robotic rehabilitation environment using visual feedback distortion , 2005, IEEE Transactions on Neural Systems and Rehabilitation Engineering.
[19] Brenda Laurel,et al. Computers as theatre , 1991 .
[20] Karal Ann Marling,et al. Designing Disney's theme parks : the architecture of reassurance , 1997 .
[21] Natasha D. Schüll. Digital Gambling: The Coincidence of Desire and Design , 2005 .
[22] James B. Stiff,et al. Truth Biases and Aroused Suspicion in Relational Deception , 1992 .
[23] H. Rebecca Callison. A time-sensitive object model for real-time systems , 1995, TSEM.
[24] A. Kirman. User interface: a personal view , 1990 .
[25] J. Bowyer Bell,et al. Cheating and Deception , 1991 .
[26] Dimitris Bertsimas,et al. The Price of Fairness , 2011, Oper. Res..
[27] Donald A. Norman,et al. Some observations on mental models , 1987 .
[28] C.D. Martin,et al. The Media Equation: How People Treat Computers, Television and New Media Like Real People and Places [Book Review] , 1997, IEEE Spectrum.
[29] Jeffrey T. Hancock,et al. Deception and design: the impact of communication technology on lying behavior , 2004, CHI.
[30] Anastasis D. Petrou. Review of “Persuasive technology: Using computers to change what we think and do by B. J. Fogg” Morgan Kaufmann, 2003 , 2003 .
[31] Mark Mine,et al. Towards virtual reality for the masses: 10 years of research at Disney's VR studio , 2003, IPT/EGVE.
[32] B. J. Fogg,et al. Persuasive technology: using computers to change what we think and do , 2002, UBIQ.
[33] Grace Tang,et al. White lies , 2012, Nature.
[34] Marisa E. Campbell. NordiCHI 2004 , 2004, INTR.
[35] Victor L. Wallace,et al. Conversational Design of Stochastic Service Systems from a Graphical Terminal , 1971 .
[36] G. Lakoff,et al. Metaphors We Live By , 1980 .
[37] Gilbert Cockton,et al. Value-centred HCI , 2004, NordiCHI '04.
[38] Clifford Nass,et al. The media equation - how people treat computers, television, and new media like real people and places , 1996 .
[39] C. W. Johnson. Looking Beyond the Cockpit: Human Computer Interaction in the Causal Complexes of Aviation Accidents , 2004 .
[40] Richard Lindley. Lying: Moral Choice in Public and Private Life , 1980 .
[41] Gregory J. Conti,et al. Malicious interface design: exploiting the user , 2010, WWW '10.
[42] Colin Camerer,et al. Advances in behavioral economics , 2004 .