Collision Avoidance in Crowd Simulation with Priority Rules

[1]  Jürgen Döllner,et al.  ViewFusion: Correlating Structure and Activity Views for Execution Traces , 2012, TPCG.

[2]  V. J. Blue,et al.  Cellular Automata Model Of Emergent Collective Bi-Directional Pedestrian Dynamics , 2000 .

[3]  Peter Norvig,et al.  Artificial Intelligence: A Modern Approach , 1995 .

[4]  Demetri Terzopoulos,et al.  Autonomous pedestrians , 2005, SCA '05.

[5]  Stéphane Donikian,et al.  Crowd of Virtual Humans: a New Approach for Real Time Navigation in Complex and Structured Environments , 2004, Comput. Graph. Forum.

[6]  Helbing,et al.  Social force model for pedestrian dynamics. , 1995, Physical review. E, Statistical physics, plasmas, fluids, and related interdisciplinary topics.

[7]  Craig W. Reynolds Flocks, herds, and schools: a distributed behavioral model , 1987, SIGGRAPH.

[8]  Norman I. Badler,et al.  Simulating humans: computer graphics animation and control , 1993 .

[9]  Takashi Chikayama,et al.  Simulating the Collision Avoidance Behavior of Pedestrians , 2000 .

[10]  Hongyan Wang,et al.  Social potential fields: A distributed behavioral control for autonomous robots , 1995, Robotics Auton. Syst..

[11]  Daniel Thalmann,et al.  Crowd simulation for interactive virtual environments and VRtraining systems , 2001 .

[12]  Tsai-Yen Li,et al.  Motion planning for a crowd of robots , 2003, 2003 IEEE International Conference on Robotics and Automation (Cat. No.03CH37422).

[13]  Markus Gross,et al.  Generic path planning for real-time applications , 2004 .

[14]  Daniel Thalmann,et al.  Hierarchical Model for Real Time Simulation of Virtual Human Crowds , 2001, IEEE Trans. Vis. Comput. Graph..

[15]  Mark H. Overmars,et al.  Motion planning for coherent groups of entities , 2004, IEEE International Conference on Robotics and Automation, 2004. Proceedings. ICRA '04. 2004.