Simulation Based Priority Rules For Scheduling Of A Flow Shop With Simultaneously Loaded Stations

In this study, a real world flow shop with a transportation restriction is regarded. This restriction reduces the set of feasible schedules even more than the no-buffer restrictions discussed in the literature in the case of limited storage. Since this scheduling problem is integrated in the usual hierarchical planning, the tardiness is minimised. This NP-hard problem is solved by priority rules, because of the addressed dynamic environment (and a high number of jobs) at the company site. Due to the technological restrictions the real duration of a job is significantly larger than its net processing time. By a simulation of the processing time many priority rules are improved and some even significantly. With extensive simulations successful priority rules in the literature are analysed.

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