The FUNii Database: A Physiological, Behavioral, Demographic and Subjective Video Game Database for Affective Gaming and Player Experience Research
暂无分享,去创建一个
Alexandre Campeau-Lecours | Sébastien Tremblay | Alexis Fortin-Côté | Philip L. Jackson | Nicolas Beaudoin-Gagnon | Cindy Chamberland | Ludovic Lefebvre | Jérémy Bergeron-Boucher | S. Tremblay | P. Jackson | A. Campeau-Lecours | Cindy Chamberland | Alexis Fortin-Côté | Nicolas Beaudoin-Gagnon | L. Lefebvre | Jérémy Bergeron-Boucher
[1] Antonios Liapis,et al. RankTrace: Relative and unbounded affect annotation , 2017, 2017 Seventh International Conference on Affective Computing and Intelligent Interaction (ACII).
[2] Juho Hamari,et al. Player Types: A Meta-synthesis , 2014, Trans. Digit. Games Res. Assoc..
[3] Regan L. Mandryk,et al. Using affective state to adapt characters, NPCs, and the environment in a first-person shooter game , 2014, 2014 IEEE Games Media Entertainment.
[4] Alexandre Campeau-Lecours,et al. FUNii: The Physio-Behavioural Adaptive Video Game , 2019, HCI.
[5] Paul A. Cairns,et al. Measuring and defining the experience of immersion in games , 2008, Int. J. Hum. Comput. Stud..
[6] Ping Zhou,et al. Teager–Kaiser Energy Operation of Surface EMG Improves Muscle Activity Onset Detection , 2007, Annals of Biomedical Engineering.
[7] P. Jackson,et al. The neural network of motor imagery: An ALE meta-analysis , 2013, Neuroscience & Biobehavioral Reviews.
[8] Carlos Busso,et al. The ordinal nature of emotions , 2017, 2017 Seventh International Conference on Affective Computing and Intelligent Interaction (ACII).
[9] Tiago H. Falk,et al. Biometrics and classifier fusion to predict the fun-factor in video gaming , 2016, 2016 IEEE Conference on Computational Intelligence and Games (CIG).
[10] J. Russell. A circumplex model of affect. , 1980 .
[11] Luca Citi,et al. cvxEDA: A Convex Optimization Approach to Electrodermal Activity Processing , 2016, IEEE Transactions on Biomedical Engineering.
[12] Louis-Philippe Morency,et al. OpenFace 2.0: Facial Behavior Analysis Toolkit , 2018, 2018 13th IEEE International Conference on Automatic Face & Gesture Recognition (FG 2018).
[13] C. Richards,et al. Potential role of mental practice using motor imagery in neurologic rehabilitation. , 2001, Archives of physical medicine and rehabilitation.
[14] Stephen M. Kosslyn,et al. Empathy for Pain Involves the Affective but not Sensory Components of Pain , 2004 .
[15] Mijin Kim,et al. Computational Modeling of Players’ Emotional Response Patterns to the Story Events of Video Games , 2017, IEEE Transactions on Affective Computing.
[16] Georgios N. Yannakakis,et al. Grounding truth via ordinal annotation , 2015, 2015 International Conference on Affective Computing and Intelligent Interaction (ACII).
[17] Thierry Pun,et al. DEAP: A Database for Emotion Analysis ;Using Physiological Signals , 2012, IEEE Transactions on Affective Computing.
[18] A. Mehrabian. Pleasure-arousal-dominance: A general framework for describing and measuring individual differences in Temperament , 1996 .
[19] Michael A. Rupp,et al. Individual Differences in Video Gaming , 2015 .
[20] S. Hart,et al. Development of NASA-TLX (Task Load Index): Results of Empirical and Theoretical Research , 1988 .
[21] Sébastien Tremblay,et al. A Cognitive and Affective Neuroergonomics Approach to Game Design , 2015 .
[22] Joost Broekens,et al. AffectButton: Towards a standard for dynamic affective user feedback , 2009, 2009 3rd International Conference on Affective Computing and Intelligent Interaction and Workshops.
[23] Florian Jentsch,et al. The Play Experience Scale , 2012, Hum. Factors.
[24] P. Ekman,et al. Facial action coding system: a technique for the measurement of facial movement , 1978 .
[25] Roddy Cowie,et al. FEELTRACE: an instrument for recording perceived emotion in real time , 2000 .
[26] Eric Jones,et al. SciPy: Open Source Scientific Tools for Python , 2001 .
[27] Salvatore Maria Aglioti,et al. Empathy for pain and touch in the human somatosensory cortex. , 2007, Cerebral cortex.
[28] Andrew N. Meltzoff,et al. How do we perceive the pain of others? A window into the neural processes involved in empathy , 2005, NeuroImage.
[29] Kostas Karpouzis,et al. Towards player’s affective and behavioral visual cues as drives to game adaptation , 2012 .
[30] Roddy Cowie,et al. Gtrace: General Trace Program Compatible with EmotionML , 2013, 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction.
[31] M. Bradley,et al. Measuring emotion: the Self-Assessment Manikin and the Semantic Differential. , 1994, Journal of behavior therapy and experimental psychiatry.
[32] Subramanian Ramanathan,et al. DECAF: MEG-Based Multimodal Database for Decoding Affective Physiological Responses , 2015, IEEE Transactions on Affective Computing.
[33] J. Cacioppo,et al. Handbook Of Psychophysiology , 2019 .
[34] Stefanos Zafeiriou,et al. Affective Gaming: A Comprehensive Survey , 2013, 2013 IEEE Conference on Computer Vision and Pattern Recognition Workshops.
[35] Boyan Bontchev,et al. Adaptation in Affective Video Games: A Literature Review , 2016 .
[36] Alexandre Campeau-Lecours,et al. Predicting Video Game Players’ Fun from Physiological and Behavioural Data , 2018, Advances in Intelligent Systems and Computing.
[37] J. O'Doherty,et al. Empathy for Pain Involves the Affective but not Sensory Components of Pain , 2004, Science.
[38] P. Hamilton,et al. Open source ECG analysis , 2002, Computers in Cardiology.