How to Motivate Your Dragon: Teaching Goal-Driven Agents to Speak and Act in Fantasy Worlds
暂无分享,去创建一个
Jason Weston | Arthur Szlam | Tim Rocktaschel | Margaret Li | Prithviraj Ammanabrolu | Jack Urbanek | J. Weston | Arthur D. Szlam | Tim Rocktaschel | Jack Urbanek | Prithviraj Ammanabrolu | Margaret Li | Arthur Szlam
[1] Jonathan May,et al. Comprehensible Context-driven Text Game Playing , 2019, 2019 IEEE Conference on Games (CoG).
[2] Samuel R. Bowman,et al. Sentence Encoders on STILTs: Supplementary Training on Intermediate Labeled-data Tasks , 2018, ArXiv.
[3] Shie Mannor,et al. Learn What Not to Learn: Action Elimination with Deep Reinforcement Learning , 2018, NeurIPS.
[4] Matthew J. Hausknecht,et al. TextWorld: A Learning Environment for Text-based Games , 2018, CGW@IJCAI.
[5] Yejin Choi,et al. ATOMIC: An Atlas of Machine Commonsense for If-Then Reasoning , 2019, AAAI.
[6] Minlie Huang,et al. A Knowledge-Enhanced Pretraining Model for Commonsense Story Generation , 2020, TACL.
[7] Hervé Frezza-Buet,et al. Sample-efficient batch reinforcement learning for dialogue management optimization , 2011, TSLP.
[8] R. A. Brooks,et al. Intelligence without Representation , 1991, Artif. Intell..
[9] Jing He,et al. Policy Networks with Two-Stage Training for Dialogue Systems , 2016, SIGDIAL Conference.
[10] Matthew J. Hausknecht,et al. How to Avoid Being Eaten by a Grue: Structured Exploration Strategies for Textual Worlds , 2020, ArXiv.
[11] Jason Weston,et al. Queens are Powerful too: Mitigating Gender Bias in Dialogue Generation , 2020, EMNLP.
[12] Mark O. Riedl,et al. Transfer in Deep Reinforcement Learning Using Knowledge Graphs , 2019, EMNLP.
[13] Mary Williamson,et al. Recipes for Building an Open-Domain Chatbot , 2020, EACL.
[14] Andreas Oikonomou,et al. A study of how different game play aspects can affect the popularity of role-playing video games , 2011, 2011 16th International Conference on Computer Games (CGAMES).
[15] Stefan Lee,et al. Learning Cooperative Visual Dialog Agents with Deep Reinforcement Learning , 2017, 2017 IEEE International Conference on Computer Vision (ICCV).
[16] Matthew Henderson,et al. The Second Dialog State Tracking Challenge , 2014, SIGDIAL Conference.
[17] Romain Laroche,et al. Learning Dynamic Knowledge Graphs to Generalize on Text-Based Games , 2020, ArXiv.
[18] Qi Wu,et al. Vision-and-Language Navigation: Interpreting Visually-Grounded Navigation Instructions in Real Environments , 2017, 2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition.
[19] Jeremy Blackburn,et al. The Pushshift Reddit Dataset , 2020, ICWSM.
[20] Romain Laroche,et al. Counting to Explore and Generalize in Text-based Games , 2018, ArXiv.
[21] Catherine Havasi,et al. Representing General Relational Knowledge in ConceptNet 5 , 2012, LREC.
[22] Stefanie Tellex,et al. Toward understanding natural language directions , 2010, 2010 5th ACM/IEEE International Conference on Human-Robot Interaction (HRI).
[23] Doug Downey,et al. Don’t Stop Pretraining: Adapt Language Models to Domains and Tasks , 2020, ACL.
[24] Antoine Bordes,et al. Training Millions of Personalized Dialogue Agents , 2018, EMNLP.
[25] Kyunghyun Cho,et al. Countering Language Drift via Visual Grounding , 2019, EMNLP.
[26] Marilyn A. Walker,et al. Reinforcement Learning for Spoken Dialogue Systems , 1999, NIPS.
[27] Mike Lewis,et al. Hierarchical Text Generation and Planning for Strategic Dialogue , 2017, ICML.
[28] Benjamin Kuipers,et al. Walk the Talk: Connecting Language, Knowledge, and Action in Route Instructions , 2006, AAAI.
[29] Romain Laroche,et al. Learning Dynamic Belief Graphs to Generalize on Text-Based Games , 2020, NeurIPS.
[30] Matthew J. Hausknecht,et al. Interactive Fiction Games: A Colossal Adventure , 2020, AAAI.
[31] Leonard Adolphs,et al. LeDeepChef: Deep Reinforcement Learning Agent for Families of Text-Based Games , 2019, AAAI.
[32] Hannes Schulz,et al. Frames: a corpus for adding memory to goal-oriented dialogue systems , 2017, SIGDIAL Conference.
[33] Jason Weston,et al. Learning to Speak and Act in a Fantasy Text Adventure Game , 2019, EMNLP.
[34] Matthew J. Hausknecht,et al. Graph Constrained Reinforcement Learning for Natural Language Action Spaces , 2020, ICLR.
[35] Thibault Sellam,et al. BLEURT: Learning Robust Metrics for Text Generation , 2020, ACL.
[36] Jason Weston,et al. I love your chain mail! Making knights smile in a fantasy game world: Open-domain goal-oriented dialogue agents , 2019, ArXiv.
[37] David Wingate,et al. What Can You Do with a Rock? Affordance Extraction via Word Embeddings , 2017, IJCAI.
[38] Yejin Choi,et al. COMET: Commonsense Transformers for Automatic Knowledge Graph Construction , 2019, ACL.
[39] L. Barsalou. Grounded cognition. , 2008, Annual review of psychology.
[40] Ali Farhadi,et al. AI2-THOR: An Interactive 3D Environment for Visual AI , 2017, ArXiv.
[41] Jianfeng Gao,et al. Deep Reinforcement Learning for Dialogue Generation , 2016, EMNLP.
[42] J. Feldman,et al. Embodied meaning in a neural theory of language , 2004, Brain and Language.
[43] Ming-Wei Chang,et al. BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding , 2019, NAACL.
[44] Shimon Whiteson,et al. A Survey of Reinforcement Learning Informed by Natural Language , 2019, IJCAI.
[45] Joshua B. Tenenbaum,et al. Building machines that learn and think like people , 2016, Behavioral and Brain Sciences.
[46] Ray Kurzweil,et al. Learning Semantic Textual Similarity from Conversations , 2018, Rep4NLP@ACL.
[47] Yann Dauphin,et al. Deal or No Deal? End-to-End Learning of Negotiation Dialogues , 2017, EMNLP.
[48] Zhendong Mao,et al. Knowledge Graph Embedding: A Survey of Approaches and Applications , 2017, IEEE Transactions on Knowledge and Data Engineering.
[49] Eduardo F. Morales,et al. An Introduction to Reinforcement Learning , 2011 .
[50] Regina Barzilay,et al. Language Understanding for Text-based Games using Deep Reinforcement Learning , 2015, EMNLP.
[51] Mathias Niepert,et al. Attending to Future Tokens for Bidirectional Sequence Generation , 2019, EMNLP.
[52] Alex Graves,et al. Asynchronous Methods for Deep Reinforcement Learning , 2016, ICML.
[53] Lukasz Kaiser,et al. Attention is All you Need , 2017, NIPS.
[54] Mrinmaya Sachan,et al. Enhancing Text-based Reinforcement Learning Agents with Commonsense Knowledge , 2020, ArXiv.
[55] Wojciech M. Czarnecki,et al. Grandmaster level in StarCraft II using multi-agent reinforcement learning , 2019, Nature.
[56] Jianfeng Gao,et al. Deep Reinforcement Learning with a Natural Language Action Space , 2015, ACL.
[57] Tomas Mikolov,et al. A Roadmap Towards Machine Intelligence , 2015, CICLing.
[58] Jason Weston,et al. Poly-encoders: Architectures and Pre-training Strategies for Fast and Accurate Multi-sentence Scoring , 2020, ICLR.
[59] Daniel Marcu,et al. Natural Language Communication with Robots , 2016, NAACL.
[60] Igor Mordatch,et al. A Paradigm for Situated and Goal-Driven Language Learning , 2016, ArXiv.
[61] Alex Graves,et al. Automated Curriculum Learning for Neural Networks , 2017, ICML.
[62] Demis Hassabis,et al. Mastering Atari, Go, chess and shogi by planning with a learned model , 2019, Nature.