Freemium Killer Apps
暂无分享,去创建一个
[1] L. Jeppesen,et al. Unpaid Crowd Complementors: The Platform Network Effect Mirage , 2014 .
[2] J. Eckhardt. Welcome contributor or no price competitor? The competitive interaction of free and priced technologies , 2016 .
[3] M. Haenlein,et al. Seeding as Part of the Marketing Mix: Word-of-Mouth Program Interactions for Fast-Moving Consumer Goods , 2018, Journal of Marketing.
[4] D. Jain,et al. Modeling the Evolution of Markets with Indirect Network Externalities: An Application to Digital Television , 1999 .
[5] Sang Pil Han,et al. Estimating Demand for Mobile Applications in the New Economy , 2014, Manag. Sci..
[6] D. Teece. Business Models, Business Strategy and Innovation , 2010 .
[7] Bennet A. Zelner. Using simulation to interpret results from logit, probit, and other nonlinear models , 2009 .
[8] R. Casadesus-Masanell,et al. Business Model Innovation and Competitive Imitation: The Case of Sponsor-Based Business Models , 2013 .
[9] J. Heckman. Dummy Endogenous Variables in a Simultaneous Equation System , 1977 .
[10] Ramon Casadesus-Masanell,et al. Strategies to Fight Ad-Sponsored Rivals , 2010 .
[11] Harikesh S. Nair,et al. Empirical Analysis of Indirect Network Effects in the Market for Personal Digital Assistants , 2004 .
[12] C. Shapiro,et al. Systems Competition and Network Effects , 1994 .
[13] Melissa A. Schilling. Technological Lockout: An Integrative Model of the Economic and Strategic Factors Driving Technology Success and Failure , 1998 .
[14] G. Tellis,et al. Growing, Growing, Gone: Cascades, Diffusion, and Turning Points in the Product Life Cycle , 2004 .
[15] Michael A. Cusumano,et al. Services and the Business Models of Product Firms: An Empirical Analysis of the Software Industry , 2013, Manag. Sci..
[16] Vineet Kumar,et al. Making "freemium" work , 2014 .
[17] R. Amit,et al. The fit between product market strategy and business model: implications for firm performance , 2008 .
[18] Vijay Mahajan,et al. The Implications of Offering Free Versions for the Performance of Paid Mobile Apps , 2017 .
[19] E. Rogers,et al. Diffusion of innovations , 1964, Encyclopedia of Sport Management.
[20] Jason P. Davis,et al. Entrepreneurial Innovation: Killer Apps in the Iphone Ecosystem , 2014 .
[21] B. Bayus. Forecasting sales of new contingent products: An application to the compact disc market , 1987 .
[22] Amiya K. Basu,et al. Indirect Network Externality Effects on Product Attributes , 2003 .
[23] Baohong Sun,et al. Product Strategy for Innovators in Markets with Network Effects , 2004 .
[24] G. King,et al. Cem: Coarsened Exact Matching in Stata , 2009 .
[25] Samuel D. Bond,et al. Speaking for “Free”: Word of Mouth in Free- and Paid-Product Settings , 2018, Journal of Marketing Research.
[26] Erik Brynjolfsson,et al. Research Commentary - Long Tails vs. Superstars: The Effect of Information Technology on Product Variety and Sales Concentration Patterns , 2010, Inf. Syst. Res..
[27] Stefan Stremersch,et al. The Effect of Superstar Software on Hardware Sales in System Markets , 2009 .
[28] C. Shapiro,et al. Network Externalities, Competition, and Compatibility , 1985 .
[29] John T. Gourville,et al. Payment Depreciation: The Behavioral Effects of Temporally Separating Payments from Consumption , 1998 .
[30] Hoon Seok Choi,et al. Effects of Freemium Strategy in the Mobile App Market: An Empirical Study of Google Play , 2014, J. Manag. Inf. Syst..
[31] J. P. Eggers,et al. Demand Heterogeneity in Platform Markets: Implications for Complementors , 2017, Organ. Sci..
[32] D. J. Wu,et al. Engineering Optimal Network Effects via Social Media Features and Seeding in Markets for Digital Goods and Services , 2013, Inf. Syst. Res..
[33] R. Amit,et al. Value creation in E‐business , 2001 .
[34] G. Chow. Tests of equality between sets of coefficients in two linear regressions (econometrics voi 28 , 1960 .
[35] Gökhan Yildirim,et al. App Popularity: Where in the World are Consumers Most Sensitive to Price and User Ratings? , 2018, Journal of Marketing.
[36] Gary L. Lilien,et al. First in, First out? The Effects of Network Externalities on Pioneer Survival , 2004 .
[37] Fernando F. Suarez. Battles for Technological Dominance: An Integrative Framework , 2004 .
[38] Matthew T. Clements,et al. Indirect Network Effects and the Product Cycle: Video Games in the U.S., 1994-2002 , 2004 .
[39] D. J. Wu,et al. Strategic Intellectual Property Sharing: Competition on an Open Technology Platform Under Network Effects , 2018, Inf. Syst. Res..
[40] Kathleen M. Eisenhardt,et al. Get Rich or Die Trying: Unpacking Revenue Model Choice Using Machine Learning and Multiple Cases , 2019, Academy of Management Proceedings.
[41] Robert A. Peterson,et al. Innovation Diffusion in a Dynamic Potential Adopter Population , 1978 .
[42] Allen M. Weiss,et al. Moving from Free to Fee: How Online Firms Market to Change Their business Model Successfully. , 2008 .
[43] Anja Lambrecht,et al. Spillover Effects and Freemium Strategy in the Mobile App Market , 2020, Management Sciences.
[44] J. Nicholson,et al. Business models and their relationship with marketing: A systematic literature review , 2013 .
[45] Thomas R. Eisenmann,et al. Strategies for Two Sided Markets , 2006 .
[46] Kristina Shampanier,et al. Zero as a Special Price: The True Value of Free Products , 2007 .
[47] Ravi Bapna,et al. Monetizing Freemium Communities: Does Paying for Premium Increase Social Engagement? , 2016, MIS Q..
[48] P. K. Kannan,et al. Selling the Premium in Freemium , 2018, Journal of Marketing.
[49] Kevin J. Boudreau,et al. Let a Thousand Flowers Bloom? An Early Look at Large Numbers of Software 'Apps' Developers and Patterns of Innovation , 2011, Organ. Sci..
[50] G. Tellis,et al. Strategic Bundling of Products and Prices: A New Synthesis for Marketing , 2002 .
[51] P. K. Kannan,et al. Branded Apps and Their Impact on Firm Value: A Design Perspective , 2019, Journal of Marketing Research.
[52] Alexander Benlian,et al. The effect of free sampling strategies on freemium conversion rates , 2017, Electron. Mark..
[53] Harikesh S. Nair,et al. Intertemporal price discrimination with forward-looking consumers: Application to the US market for console video-games , 2006 .
[54] Hannes Datta,et al. The Challenge of Retaining Customers Acquired with Free Trials , 2014 .
[55] Kannan Srinivasan,et al. Freemium as an Optimal Strategy for Market Dominant Firms , 2018, Mark. Sci..
[56] Rahul Telang,et al. Inferring App Demand from Publicly Available Data , 2013, MIS Q..
[57] S. Stremersch,et al. Indirect Network Effects in New Product Growth , 2007 .
[58] Thomas E. Portegys,et al. Technology Adoption in the Presence of Network Externalities: A Web-Based Classroom Game , 2007, INFORMS Trans. Educ..
[59] J. Rietveld. Creating and Capturing Value from Freemium Business Models: A Demand-Side Perspective , 2017 .
[60] C. Bulte. New Product Diffusion Acceleration: Measurement and Analysis , 2000 .
[61] Geoffrey G. Parker,et al. Two-Sided Network Effects: A Theory of Information Product Design , 2010, Manag. Sci..