This course has been designed for programmers, game designers, technical directors, modelers, and animators whose work is essential in making "the story" come to life. This information can be particularly useful when communicating with game designers, directors, writers, and producers. This course answers the question "how are stories developed?" (and you don't even have to take a course in screenwriting). Engaging with numerous clips to show how this has been used in games, animation, and VFX.
The purpose is to take the mystery out of "storytelling" for those programmers, animators, and game designers whose work is essential in making Animation, VFX, and Games successful. The attendees will know the basic techniques of story development, so the next time a producer or director talk about what they want for the story, they will know what specific story benchmarks the producer/director are trying to meet in connecting emotionally with an audience. This course will build from the knowledge that story "is a sequence of events (acts) that builds to a climax...." and then lays out universal techniques of story that make up plot, character development, and narrative structure.
This course answers the question "how stories are developed?" (and you don't even have to take a course in screenwriting). Entertaining with numerous clips to show how this has been used in animation and VFX. It is often expected that the story will generate emotion in an audience/player. To make this happen story development relies on its own techniques of iteration, brainstorming, research, adaptation, and what-if scenarios.
This course is for those that want to understand how to develop their story ideas into great storytelling. Ironically, even bad ideas can become incredible through excellent development and execution... Breaking Bad (Idea- meth cookers) or Ratatouille (Idea - semi-realistic rat wants to become a French chef [Jeffrey Katzenberg, President Dreamworks Animation]).
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