Motivation and computer game based learning

It is commonly assumed in the research literature that computer games are a useful educational tool because students find them motivating. This paper questions this assumption and describes a study that was undertaken to examine the motivational potential of using computer game-based learning with students in Higher Education. A series of twelve in-depth interviews were carried out to explore individuals’ perceptions of, and motivations for, game-playing for leisure and study. These interviews were followed by a larger-scale survey, examining student motivations to play games and to learn with games; data from 200 students were collected and analysed.

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