The next level of research on electronic play : potential benefits and contextual influences for children and adolescents
暂无分享,去创建一个
[1] J. Cooper,et al. Video Games and Aggression in Children , 1986 .
[2] Mark Griffiths,et al. Can Videogames be Good for Your Health? , 2004, Journal of health psychology.
[3] Steven L. Kent. The Ultimate History of Video Games: From Pong to Pokemon--the Story behind the Craze That Touched Our Lives and Changed the World , 2001 .
[4] H. Perkinson,et al. The Unschooled Mind: How Children Think and How Schools Should Teach , 1993 .
[5] Sally McNamee. Foucault's Heterotopia and Children's Everyday Lives , 2000 .
[6] K. Dodge,et al. Social cognition and children's aggressive behavior. , 1980, Child development.
[7] F. Ascione,et al. The effects of prosocial and aggressive videogames on children's donating and helping. , 1987, The Journal of genetic psychology.
[8] D. Winnicott. The Piggle: An Account of the Psychoanalytic Treatment of a Little Girl , 1977 .
[9] L. R. Huesmann,et al. Regulating media violence: Why, how, and by whom? , 2003 .
[10] Margaret M. Lloyd,et al. Virtual Kids of the 21st Century: Understanding the Children in Schools Today , 2001 .
[11] Uta Frith,et al. Theory of mind , 2001, Current Biology.
[12] S. Greenspan,et al. Intelligence quotient scores of 4-year-old children: social-environmental risk factors. , 1987, Pediatrics.
[13] John L. Sherry. The effects of violent video games on aggression a meta-analysis , 2001 .
[14] Akira Sakamoto,et al. Video Game Use and The Development of Sociocognitive Abilities in Children: Three Surveys of Elementary School Students1 , 1994 .
[15] A. Pellegrini,et al. Dominance in Early Adolescent Boys: Affiliative and Aggressive Dimensions and Possible Functions , 2001 .
[16] Jerome L. Singer,et al. The House of Make-Believe: Play and the Developing Imagination , 1990 .
[17] A. Leslie. Pretense and representation: The origins of "theory of mind." , 1987 .
[18] Jeanne B. Funk,et al. Aggression and psychopathology in adolescents with a preference for violent electronic games , 2002 .
[19] A. Bandura. Social Foundations of Thought and Action: A Social Cognitive Theory , 1985 .
[20] K. Jackson. From Barbie to Mortal Kombat: Gender and Computer Games , 2000 .
[21] A. Caspi,et al. Genetic and environmental processes in young children's resilience and vulnerability to socioeconomic deprivation. , 2004, Child development.
[22] J. Goldstein. Why We Watch: The Attractions of Violent Entertainment , 1998 .
[23] Johannes W. J. Beentjes,et al. Children's use of different media: For how long and why? , 2001 .
[24] O Wiegman,et al. Video game playing and its relations with aggressive and prosocial behaviour. , 1998, The British journal of social psychology.
[25] R. Thakur,et al. United Nations peacekeeping operations : ad hoc missions, permanent engagement , 2001 .
[26] Steve Ta-Shen Yang. W. George Scarlett, Sophie Naudeau, Dorothy Salonius-Pasternak, and Iris Ponte, Children's Play Thousand Oaks, CA: Sage Publications. 2005 , 2006 .
[27] J. C. Dill,et al. VIDEO GAME VIOLENCE: A REVIEW OF THE EMPIRICAL LITERATURE , 1998 .
[28] K. Matthews,et al. Socioeconomic status and health in adolescents: the role of stress interpretations. , 2004, Child development.
[29] M. Lamb,et al. Parent–child relationships. , 1992 .
[30] M D Griffiths. Video game violence and aggression: comments on 'Video game playing and its relations with aggressive and prosocial behaviour' by O. Wiegman and E. G. M. van Schie. , 2000, The British journal of social psychology.
[31] M. Bowie. Media violence. , 1997, South African medical journal = Suid-Afrikaanse tydskrif vir geneeskunde.
[32] Leonard Fontana,et al. Childhood Violence Prevention Education Using Video Games , 2004 .
[33] Mark Griffiths,et al. The Therapeutic Use of Videogames in Childhood and Adolescence , 2003 .
[34] D. Gentile,et al. The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance. , 2004, Journal of adolescence.
[35] Kevin Haninger,et al. Content and ratings of teen-rated video games. , 2004, JAMA.
[36] L. Bensley,et al. Video games and real-life aggression: review of the literature. , 2001, The Journal of adolescent health : official publication of the Society for Adolescent Medicine.
[37] C. Beal,et al. Culture, Ethnic Conflict and Moral Orientation in Bosnian Children , 2003 .
[38] Feng S. Din,et al. The Effects of Playing Educational Video Games on Kindergarten Achievement , 2001 .
[39] J. Goldstein. Aggressive toy play. , 1995 .
[40] C. Anderson,et al. Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature , 2001, Psychological science.
[41] A. Pellegrini,et al. Perceptions and functions of play and real fighting in early adolescence. , 2003, Child development.
[42] C. S. Green,et al. Action video game modifies visual selective attention , 2003, Nature.
[43] Yasmin B. Kafai,et al. Minds In Play: Computer Game Design as a Context for Children''s , 1994 .
[44] J. Goldstein,et al. Toys, Play, and Child Development , 1994 .
[45] G. Currie,et al. What's the difference. , 1959, Canadian hospital.
[46] C. Anderson,et al. Affect of the Game Player , 1986 .
[47] Mark D. Griffiths,et al. Home video game playing in schoolchildren: a study of incidence and patterns of play , 1995 .
[48] Steven J. Kirsh. The effects of violent video games on adolescents , 2003, Aggression and Violent Behavior.
[49] R. north,et al. Grand theft auto, San Andreas : jeu vidéo , 2004 .
[50] W. Scarlett. Children's Play , 2004 .
[51] K. Scherer,et al. Psychophysiological responses to appraisal dimensions in a computer game , 2004 .
[52] L. Berkowitz,et al. Some effects of thoughts on anti- and prosocial influences of media events: a cognitive-neoassociation analysis. , 1984, Psychological bulletin.
[53] B. Sutton‐Smith. Toys, Play, and Child Development: Does play prepare the future? , 1994 .
[54] Juha Suoranta,et al. Children in the Information Society: The Case of Finland , 2004 .
[55] Michele J. Fleming,et al. Effects of Violent Versus Nonviolent Video Games on Children's Arousal, Aggressive Mood, and Positive Mood , 2001 .
[56] S. Wilson. What Video Games Have to Teach Us about Learning and Literacy , 2006 .
[57] Tracie Pasold,et al. Violence exposure in real-life, video games, television, movies, and the internet: is there desensitization? , 2004, Journal of adolescence.
[58] E. Chen,et al. Why Socioeconomic Status Affects the Health of Children , 2004 .
[59] M. Bornstein,et al. Developmental psychology: An advanced textbook, 4th ed. , 1999 .
[60] Ricardo A Tejeiro Salguero,et al. Measuring problem video game playing in adolescents. , 2002, Addiction.
[61] Dorothy E. Salonius-Pasternak,et al. The play's the thing: a clinical-developmental perspective on video games. , 2005, Child and adolescent psychiatric clinics of North America.
[63] S. Luthar. The culture of affluence: psychological costs of material wealth. , 2003, Child development.