Promoting Healthy and Active Ageing through Exergames: Effects of Exergames on Senior Adults' Psychosocial Well-Being

Exercise games (exergames) are defined as the combination of exercise and interactive fitness games. The previous pilot study has found positive influences of exergaming on the psychological well-being of senior adults, and this study aims to further investigate the effects of exergaming playing on the elderly's motivation and attitude towards exergames, psychosocial well-being (sociability and loneliness), and inter-generational perception. A 2 (pre-test vs. post-test) X 3 (play alone vs. play with elderly vs. play with youths) mixed quasi-experiment was conducted (N=317) in Singapore. Over 6 weeks' playing time, the elderly's attitude towards exergames, their perception towards youth, and sociability significantly increased. The elderly's level of loneliness significantly decreased over 6 weeks, Exergaming could be considered as a way of promoting healthy and active ageing.

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