Stereoscopic Viewing Enhances Visually Induced Motion Sickness but Sound Does Not
暂无分享,去创建一个
[1] Carrie Heeter,et al. Being There: The Subjective Experience of Presence , 1992, Presence: Teleoperators & Virtual Environments.
[2] Peter A Howarth,et al. Potential hazards of viewing 3‐D stereoscopic television, cinema and computer games: a review , 2011, Ophthalmic & physiological optics : the journal of the British College of Ophthalmic Opticians.
[3] G. H. Crampton,et al. The differential effect of a rotary visual field on susceptibles and nonsusceptibles to motion sickness. , 1953, Journal of comparative and physiological psychology.
[4] Angelo Cappello,et al. Influence of a portable audio-biofeedback device on structural properties of postural sway , 2005, Journal of NeuroEngineering and Rehabilitation.
[5] Gary E. Riccio,et al. Visually Induced Motion Sickness in Virtual Environments , 1992, Presence: Teleoperators & Virtual Environments.
[6] Mel Slater,et al. Presence and Emotions , 2004, Cyberpsychology Behav. Soc. Netw..
[7] Behrang Keshavarz,et al. Illusory Self-Motion in Virtual Environments , 2014, Handbook of Virtual Environments, 2nd ed..
[8] J. Dichgans,et al. Optokinetic motion sickness and pseudo-Coriolis effects induced by moving visual stimuli. , 1973, Acta oto-laryngologica.
[9] John R. Wilson,et al. Measurement of presence and its consequences in virtual environments , 2000, Int. J. Hum. Comput. Stud..
[10] J T Reason,et al. Motion Sickness Adaptation: A Neural Mismatch Model 1 , 1978, Journal of the Royal Society of Medicine.
[11] J. Golding,et al. Behavioral methods of alleviating motion sickness: effectiveness of controlled breathing and a music audiotape. , 2006, Journal of travel medicine.
[12] Shoji Sunaga,et al. Inhibition of vection by red , 2010, Attention, perception & psychophysics.
[13] Jari Takatalo,et al. Simulator sickness in virtual display gaming: a comparison of stereoscopic and non-stereoscopic situations , 2006, Mobile HCI.
[14] Michael E. McCauley,et al. Cybersickness: Perception of Self-Motion in Virtual Environments , 1992, Presence: Teleoperators & Virtual Environments.
[15] Behrang Keshavarz,et al. Illusory Self-motion in Virtual Environments , 2014 .
[16] Robert S. Kennedy,et al. Simulator Sickness Questionnaire: An enhanced method for quantifying simulator sickness. , 1993 .
[17] M. Treisman. Motion sickness: an evolutionary hypothesis. , 1977, Science.
[18] S Palmisano,et al. Perceiving self-motion in depth: The role of stereoscopic motion and changing-size cues , 1996, Perception & psychophysics.
[19] Agali Mert,et al. Letter to the editor : Presence in virtual environment , 2009 .
[20] Kay M. Stanney,et al. What to Expect from Immersive Virtual Environment Exposure: Influences of Gender, Body Mass Index, and Past Experience , 2003, Hum. Factors.
[21] Behrang Keshavarz,et al. Validating an Efficient Method to Quantify Motion Sickness , 2011, Hum. Factors.
[22] M. Griffin,et al. Optokinetic stimuli: motion sickness, visual acuity, and eye movements. , 2002, Aviation, space, and environmental medicine.
[23] Michael J. Singer,et al. Measuring Presence in Virtual Environments: A Presence Questionnaire , 1998, Presence.
[24] Jennifer L. Campos,et al. Combined effects of auditory and visual cues on the perception of vection , 2013, Experimental Brain Research.
[25] Eric Muth,et al. The Challenge of Uncoupled Motion: Duration of Cognitive and Physiological Aftereffects , 2009, Hum. Factors.
[26] D. Bouwhuis,et al. Perceived depth and the feeling of presence in 3DTV , 1998 .
[27] Gavriel Salvendy,et al. Aftereffects and Sense of Presence in Virtual Environments: Formulation of a Research and Development Agenda , 1998, Int. J. Hum. Comput. Interact..
[28] Margaret D. Nolan,et al. Vection and simulator sickness. , 1990, Military psychology : the official journal of the Division of Military Psychology, American Psychological Association.
[29] Benoît G. Bardy,et al. Visually Induced Motion Sickness Predicted by Postural Instability , 2002, Hum. Factors.
[30] Wijnand A. IJsselsteijn,et al. Effects of Stereoscopic Presentation, Image Motion, and Screen Size on Subjective and Objective Corroborative Measures of Presence , 2001, Presence: Teleoperators & Virtual Environments.
[31] W. Bles,et al. Motion sickness. , 2000, Current opinion in neurology.
[32] John R. Wilson,et al. Virtual Reality-Induced Symptoms and Effects (VRISE) , 1999, Presence: Teleoperators & Virtual Environments.
[33] W. Bles,et al. Presence in virtual environments. , 2009, Clinical rehabilitation.
[34] J. Dichgans,et al. Differential effects of central versus peripheral vision on egocentric and exocentric motion perception , 1973, Experimental Brain Research.
[35] M. Rosa,et al. Presence and emotions in virtual environments: the influence of stereoscopy. , 2008 .
[36] A. Väljamäe. Auditorily-induced illusory self-motion: A review , 2009, Brain Research Reviews.
[37] Frederick Bonato,et al. Chromaticity, Spatial Complexity, and Self-Motion Perception , 2006, Perception.
[38] Rosa María Baños,et al. Presence and Emotions in Virtual Environments: The Influence of Stereoscopy , 2008, Cyberpsychology Behav. Soc. Netw..
[39] C. Oman,et al. Motion sickness: a synthesis and evaluation of the sensory conflict theory. , 1990, Canadian journal of physiology and pharmacology.
[40] Heiko Hecht,et al. Axis rotation and visually induced motion sickness: the role of combined roll, pitch, and yaw motion. , 2011, Aviation, space, and environmental medicine.
[41] Carrie Heater,et al. Being There: The Subjective Experience of Presence , 1992, Presence: Teleoperators & Virtual Environments.
[42] Hiroshi Watanabe,et al. Effects of stereoscopic presentation on visually induced motion sickness , 2011, Electronic Imaging.
[43] P. Howarth,et al. Habituation to the Side Effects of Immersion in a Virtual Environment , 2000 .