Virtualized Reality: Being Mobile in a Visual Scene

The visual medium evolved from early paintings to the realistic paintings of the classical era to photographs. The medium of moving imagery started with motion pictures. Television and video recording advanced it to show action “live” or capture and playback later. In all of the above media, the view of the scene is determined at the transcription time, independent of the viewer.

[1]  M. Garland,et al.  Fast Polygonal Approximation of Terrains and Height Fields , 1998 .

[2]  Marc Levoy,et al.  Zippered polygon meshes from range images , 1994, SIGGRAPH.

[3]  Roger Y. Tsai,et al.  A versatile camera calibration technique for high-accuracy 3D machine vision metrology using off-the-shelf TV cameras and lenses , 1987, IEEE J. Robotics Autom..

[4]  Takeo Kanade,et al.  A Multiple-Baseline Stereo , 1993, IEEE Trans. Pattern Anal. Mach. Intell..

[5]  Denis Laurendeau,et al.  Multi-resolution surface modeling from multiple range views , 1992, Proceedings 1992 IEEE Computer Society Conference on Computer Vision and Pattern Recognition.

[6]  Takeo Kanade,et al.  A stereo machine for video-rate dense depth mapping and its new applications , 1996, Proceedings CVPR IEEE Computer Society Conference on Computer Vision and Pattern Recognition.

[7]  Tony DeRose,et al.  Piecewise smooth surface reconstruction , 1994, SIGGRAPH.

[8]  Takeo Kanade,et al.  Virtual Space Teleconferencing Using a Sea of Cameras , 1994 .

[9]  Yuichi Ohta,et al.  Passive depth acquisition for 3D image displays , 1994 .

[10]  Olivier D. Faugeras,et al.  3-D scene representation as a collection of images , 1994, Proceedings of 12th International Conference on Pattern Recognition.

[11]  P J Narayanan,et al.  Virtual ized Reality : Concepts and Early Results , 1995 .