Using simulated annealing to calculate the trembles of trembling hand perfection

Within the literature on noncooperative game theory, there have been a number of algorithms which will compute Nash equilibria. We show that the family of algorithms known as Markov chain Monte Carlo (MCMC) can be used to calculate Nash equilibria. MCMC is a type of Monte Carlo simulation that relies on Markov chains to ensure its regularity conditions. MCMC has been widely used throughout the statistics and optimization literature, where variants of this algorithm are known as simulated annealing. We show that there is interesting connection between the trembles that underlie the functioning of this algorithm and the type of Nash refinement known as trembling hand perfection. We show that it is possible to use simulated annealing to compute this refinement.

[1]  E. Damme Stability and perfection of Nash equilibria , 1987 .

[2]  R. Selten The chain store paradox , 1978 .

[3]  David J. Spiegelhalter,et al.  Introducing Markov chain Monte Carlo , 1995 .

[4]  Robert Wilson,et al.  Computing Equilibria of N-Person Games , 1971 .

[5]  J. Besag Spatial Interaction and the Statistical Analysis of Lattice Systems , 1974 .

[6]  W. K. Hastings,et al.  Monte Carlo Sampling Methods Using Markov Chains and Their Applications , 1970 .

[7]  C. E. Lemke,et al.  Equilibrium Points of Bimatrix Games , 1964 .

[8]  H. W. Kuhn,et al.  11. Extensive Games and the Problem of Information , 1953 .

[9]  Sylvia Richardson,et al.  Markov chain concepts related to sampling algorithms , 1995 .

[10]  Roger B. Myerson,et al.  Game theory - Analysis of Conflict , 1991 .

[11]  R. Myerson Refinements of the Nash equilibrium concept , 1978 .

[12]  H. Kuk On equilibrium points in bimatrix games , 1996 .

[13]  Peter Green,et al.  Markov chain Monte Carlo in Practice , 1996 .

[14]  John C. Harsanyi,et al.  Общая теория выбора равновесия в играх / A General Theory of Equilibrium Selection in Games , 1989 .

[15]  N. Metropolis,et al.  Equation of State Calculations by Fast Computing Machines , 1953, Resonance.

[16]  R. Selten Reexamination of the perfectness concept for equilibrium points in extensive games , 1975, Classics in Game Theory.

[17]  J. Friedman Game theory with applications to economics , 1986 .

[18]  E. Vandamme Stability and perfection of nash equilibria , 1987 .

[19]  Walter R. Gilks,et al.  Full conditional distributions , 1995 .

[20]  J. Harsanyi The tracing procedure: A Bayesian approach to defining a solution forn-person noncooperative games , 1975 .

[21]  Emile H. L. Aarts,et al.  Simulated Annealing: Theory and Applications , 1987, Mathematics and Its Applications.

[22]  Francesco Mallegni,et al.  The Computation of Economic Equilibria , 1973 .