Situated Participatory Virtual Reality
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Virtual and Augmented Reality is arguably one of the areas of most rapid development in the game industry nowadays. While some of the technologies have matured and different applications consolidated with market acceptance, the next frontier is still being pursued by researchers and the media. In this paper, we contribute to this quest of effective proposals for the new media with experiments of Situated Participatory VR. They give a glimpse of what will be possible in future applications and guidelines regarding relevant authoring aspects.
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