Telepresence Using Multiple Omni-directional Videos
暂无分享,去创建一个
[1] Takeo Kanade,et al. Virtualized Reality: Constructing Virtual Worlds from Real Scenes , 1997, IEEE Multim..
[2] Hideo Saito,et al. Fly-through observation system for 3D soccer movie based on viewpoint interpolation , 2004 .
[3] Richard Szeliski,et al. Image-based interactive exploration of real-world environments , 2004, IEEE Computer Graphics and Applications.
[4] Naokazu Yokoya,et al. Telepresence by Real-Time View-Dependent Image Generation from Omnidirectional Video Streams , 1998, Comput. Vis. Image Underst..
[5] Richard Szeliski,et al. High-quality video view interpolation using a layered representation , 2004, SIGGRAPH 2004.
[6] I. Kitahara,et al. Live mixed-reality 3D video in soccer stadium , 2003, The Second IEEE and ACM International Symposium on Mixed and Augmented Reality, 2003. Proceedings..
[7] Daniel G. Aliaga,et al. Plenoptic stitching: a scalable method for reconstructing 3D interactive walk throughs , 2001, SIGGRAPH.
[8] Takeo Kanade,et al. Appearance-based virtual view generation from multicamera videos captured in the 3-D room , 2003, IEEE Trans. Multim..
[9] Shenchang Eric Chen,et al. QuickTime VR: an image-based approach to virtual environment navigation , 1995, SIGGRAPH.
[10] Ramesh Raskar,et al. Image-based visual hulls , 2000, SIGGRAPH.