Implementing a transactional design model to ensure the mindful development of public-facing science communication projects

This paper introduces the concept of transactional design---integrating Druschke's "transactional" model of rhetoric and science and Kinsella's model of "public expertise"---to demonstrate how technical communication and user experience (UX) designers and researchers can play an essential role in helping scientists cultivate meaningful relationships with members of the public toward the goal of making scientific content more accessible and actionable. This paper reports on the challenges that arose when a water modeling system built for experts was adapted for a public museum audience. It discusses specific issues the UX team had in contending with outdated "deficit" and "conduit" models of communication when working with scientists to adapt the system; it provides a checklist for steps that technical communication and UX designers and researchers---as those who best understand audiences and work directly with users---can champion the idea of transactional design to setup knowledge-making partnerships toward the co-construction of public-facing scientific communication projects.

[1]  Alan D. Koenig,et al.  Exploring effective educational video game design: The interplay between narrative and game -schema construction , 2008 .

[2]  C. G. Druschke With Whom Do We Speak? Building Transdisciplinary Collaborations in Rhetoric of Science , 2014 .

[3]  Brett Robertson,et al.  Creativity and the Use of CAD Tools: Lessons for Engineering Design Education From Industry , 2007 .

[4]  M. Edelstein Citizen Science: A Study of People, Expertise and Sustainable Development , 1998 .

[5]  Michail N. Giannakos,et al.  Enjoy and learn with educational games: Examining factors affecting learning performance , 2013, Comput. Educ..

[6]  Jennifer Briselli Demanufacturing Doubt: A Design Strategy for Science Communication , 2013 .

[7]  D. Kahan Fixing the communications failure , 2010, Nature.

[8]  Joseph Rhodes,et al.  Scientists as Prophets: A Rhetorical Genealogy , 2016 .

[9]  B. McGreavy,et al.  Why rhetoric matters for ecology , 2016 .

[10]  Stuart Blythe,et al.  Online Survey Design and Development: A Janus-Faced Approach , 2013 .

[11]  R. Mayer,et al.  Narrative games for learning: Testing the discovery and narrative hypotheses. , 2012 .

[12]  Washington Dc,et al.  Communicating Science Effectively: A Research Agenda , 2018 .

[13]  Marina Papastergiou,et al.  Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation , 2009, Comput. Educ..

[14]  D. Goforth,et al.  Public Communication of Climate Change Science: Engaging Citizens Through Apocalyptic Narrative Explanation , 2008 .

[15]  Fabiola Cristina Rodríguez Estrada,et al.  Improving Visual Communication of Science Through the Incorporation of Graphic Design Theories and Practices Into Science Communication , 2015 .

[16]  J. Goodwin Introduction: Collaborations between scientists and rhetoricians of science/technology/medicine , 2014 .

[17]  A. Irwin From deficit to democracy (re-visited) , 2014, Public understanding of science.

[18]  Gianna Moscardo,et al.  Making Visitors Mindful: Principles for Creating Sustainable Visitor Experiences through Effective Communication , 1999 .