Making educational computer games "educational"
暂无分享,去创建一个
[1] Allison Druin,et al. The design of children's technology , 1998 .
[2] R. Garner,et al. "Seductive details" and learning from text. , 1992 .
[3] E. Strommen. Learning from Television With Interactive Toy Characters As Viewing Companions , 1999 .
[4] R. Kozma. Will media influence learning? Reframing the debate , 1994 .
[5] S. Wilson. What Video Games Have to Teach Us about Learning and Literacy , 2006 .
[6] Maryse Paquin. Effects of a Museum Interactive CD-ROM on Knowledge and Attitude of Secondary School Students in Ontario. (Instructional Media Initiatives: Focusing on the Educational Resources Center at Thirteen/WNET, New York, New York) , 2002 .
[7] Debra A. Lieberman. The researcher's role in the design of children's media and technology , 1998 .
[8] L. Frank. The Society for Research in Child Development , 1935 .
[9] Edward L. Palmer. Research at the Children's Television Workshop. , 1969 .
[10] K. Squire,et al. Replaying history: learning world history through playing civilization iii , 2004 .
[11] Shalom M. Fisch,et al. Children's learning from educational television : Sesame Street and beyond , 2004 .
[12] S. Hidi,et al. The Role Of Interest In Learning And Development , 1994 .
[13] Shalom M. Fisch,et al. A Capacity Model of Children's Comprehension of Educational Content on Television , 2000 .
[14] R. Clark. Media will never influence learning , 1994 .
[15] Shalom M. Fisch,et al. "G" Is for Growing: Thirty Years of Research on Children and "Sesame Street.". , 2001 .
[16] Mitchell Rabinowitz,et al. The design of instruction and evaluation : affordances of using media and technology , 2004 .
[17] J. H. McMillan. Annual Meeting of the American Educational Research , 2001 .