Graphic Interface Applied to the Front Suspension Assembly Process for Automobile

This paper proposes a graphical interface to be integrated into the physical architecture that has been established to receive a specific process of assembling the front suspension to the automobile. The physical architecture contains many cells with the necessary means to enable workers to carry out assemblies of various types of suspensions. In the development of the graphical interface are considered means for defining the formal sequence of assembly of each type of suspension in order to increase the production capacity and decrease losses by undue assemblies. The layout set for virtual components and also the choice of resources are planned to increase the expressiveness and ease of use of each window contained in the graphical interface. The validation of the operational features of the graphical interface is obtained by carrying out practical tests on a prototype that uses the basic elements that are specified in the aforementioned physical architecture.