On-the-fly appearance quantization on the GPU for 3D broadcasting

This paper presents an improved client-server system that increases the availability of remote 3D data. In order to reduce the required bandwidth, the data related to the appearance (color and normal) involved in the rendering of meshes and point clouds is quantized on-the-fly during the transmission to the final client, without reducing the geometric complexity. Our new quantization technique for the appearance that can be implemented on the GPU, strongly reduces the CPU load on the server-side and the transmission time is largely decreased.

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