Changing Perceptions of Learning in a Simulated Environment
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Measures of student attitudes and perceptions have been used in numerous studies attempting to measure learning in a gaming environment (1,2,3,4,5). These have ranged from statements of the most valuable aspect of the game to attitudes toward gaming as a pedagogical technique. However, the writer is not aware of any attempt to measure students’ perceptions of the contribution experiential techniques make toward their acquisition of business knowledge.
[1] J. L. McKenney,et al. Influences on Learning in Simulation Games , 1966 .
[2] William R. Dill,et al. THE ACQUISITION OF EXPERIENCE IN A COMPLEX MANAGEMENT GAME , 1963 .
[3] Alan L. Eliason,et al. A Study of the Effects of Quantitative Training , 1972 .