Mental Health Implications for Presence

"Presence," as discussed in the virtual reality (VR) literature, is the sense of truly being in a virtual place. This literature explores many aspects of presence including interactive and environmental factors. This exploration has generally ignored the impact of the individual's mental status on the experience of presence. Mental disorders such as depression, anxiety, and psychosis may each define a population with specific tendencies to respond to VR in particular ways. To fully understand the experience of presence in virtual environments, we must understand more about the impact of different mental states on presence. Such an understanding will improve our insight into the construct of presence, assist in improved design of virtual environments, and better inform us about how virtual environments can be applied in the treatment of emotional disorders.

[1]  A. Reber,et al.  Implicit and Explicit Learning: Differential Effects of Affective States , 1994, Perceptual and motor skills.

[2]  Pavel Zahorik,et al.  Presence as Being-in-the-World , 1998, Presence.

[3]  J. Westwood,et al.  Medicine Meets Virtual Reality : Art, Science, Technology : Healthcare (R)evolution TM , 1998 .

[4]  N. Alessi,et al.  Presence as an emotional experience. , 1999, Studies in health technology and informatics.

[5]  R. Kessler,et al.  Lifetime and 12-month prevalence of DSM-III-R psychiatric disorders in the United States. Results from the National Comorbidity Survey. , 1994, Archives of general psychiatry.

[6]  N. Morgan Pen, print, and pentium , 1997 .

[7]  David W. Schloerb,et al.  A Quantitative Measure of Telepresence , 1995, Presence: Teleoperators & Virtual Environments.

[8]  Milton P. Huang,et al.  The Internet and the future of psychiatry. , 1996, The American journal of psychiatry.

[9]  Klaus-Peter Beier,et al.  Challenges of Recreating Reality in Virtual Environments , 1998, Cyberpsychology Behav. Soc. Netw..

[10]  Yoshiharu Kim,et al.  An analysis of the subjective experience of schizophrenia. , 1994, Comprehensive psychiatry.

[11]  R. Kessler,et al.  Lifetime prevalence, demographic risk factors, and diagnostic validity of nonaffective psychosis as assessed in a US community sample. The National Comorbidity Survey. , 1996, Archives of general psychiatry.

[12]  Mel Slater,et al.  A Framework for Immersive Virtual Environments (FIVE): Speculations on the Role of Presence in Virtual Environments , 1997, Presence: Teleoperators & Virtual Environments.

[13]  J. Cohen,et al.  Schizophrenic deficits in the processing of context. A test of a theoretical model. , 1996, Archives of general psychiatry.

[14]  Michael J. Singer,et al.  Measuring Presence in Virtual Environments: A Presence Questionnaire , 1998, Presence.