Duplicate-skins for compatible mesh modelling

As compatible meshes play important roles in many computer-aided design applications, we present a new approach for modelling compatible meshes. Our compatible mesh modelling method is derived from the skin algorithm [Markosian et al. 1999] which conducts an active particle-based mesh surface to approximate the given models serving as skeletons. To construct compatible meshes, we developed a duplicate-skins algorithm to simultaneously grow two skins with identical connectivity over two skeleton models; therefore, the resultant skin meshes are compatible. Our duplicate-skins algorithm has less topological constraints on the input models: multiple polygonal models, models with ill-topology meshes, or even point clouds could all be employed as skeletons to model compatible meshes. Based on the results of our duplicate-skins algorithm, the modelling method of n-Ary compatible meshes is also developed in this paper.

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