Fast and Accurate Collision Detection for Virtual Environments
暂无分享,去创建一个
[1] David G. Kirkpatrick,et al. Determining the Separation of Preprocessed Polyhedra - A Unified Approach , 1990, ICALP.
[2] Dinesh Manocha,et al. An efficient surface intersection algorithm based on lower-dimensional formulation , 1997, TOGS.
[3] James K. Hahn,et al. Realistic animation of rigid bodies , 1988, SIGGRAPH.
[4] Brian Mirtich,et al. V-Clip: fast and robust polyhedral collision detection , 1998, TOGS.
[5] Dinesh Manocha,et al. Spherical shell: a higher order bounding volume for fast proximity queries , 1998 .
[6] George Vanĕček,et al. Collision Detection and Analysis in a Physically Based Simulation , 1991 .
[7] Joseph S. B. Mitchell,et al. Real-time collision detection for motion simulation within complex environments , 1996, SIGGRAPH '96.
[8] David Baraff,et al. Curved surfaces and coherence for non-penetrating rigid body simulation , 1990, SIGGRAPH.
[9] Raimund Seidel,et al. Linear programming and convex hulls made easy , 1990, SCG '90.
[10] A. James Stewart,et al. The architecture of Newton, a general-purpose dynamics simulator , 1989, Proceedings, 1989 International Conference on Robotics and Automation.
[11] Bruce F. Naylor,et al. Set operations on polyhedra using binary space partitioning trees , 1987, SIGGRAPH.
[12] Dinesh Manocha,et al. Rapid and Accurate Contact Determination between Spline Models using ShellTrees , 1998, Comput. Graph. Forum.
[13] David Baraff,et al. Analytical methods for dynamic simulation of non-penetrating rigid bodies , 1989, SIGGRAPH.
[14] Jane Wilhelms,et al. Collision Detection and Response for Computer Animation , 1988, SIGGRAPH.
[15] Leonidas J. Guibas,et al. BOXTREE: A Hierarchical Representation for Surfaces in 3D , 1996, Comput. Graph. Forum.
[16] Dinesh Manocha,et al. Algorithms for intersecting parametric and algebraic curves I: simple intersections , 1994, TOGS.
[17] John F. Canny,et al. Impulse-based simulation of rigid bodies , 1995, I3D '95.
[18] S. A. Cameron,et al. Determining the minimum translational distance between two convex polyhedra , 1986, Proceedings. 1986 IEEE International Conference on Robotics and Automation.
[19] Joseph S. B. Mitchell,et al. Efficient Collision Detection Using Bounding Volume Hierarchies of k-DOPs , 1998, IEEE Trans. Vis. Comput. Graph..
[20] S. Sathiya Keerthi,et al. A fast procedure for computing the distance between complex objects in three-dimensional space , 1988, IEEE J. Robotics Autom..
[21] Dinesh Manocha,et al. V-COLLIDE: accelerated collision detection for VRML , 1997, VRML '97.
[22] Ming C. Lin,et al. Collision Detection between Geometric Models: A Survey , 1998 .
[23] Dinesh Manocha,et al. Partitioning and Handling Massive Models for Interactive Collision Detection , 1999, Comput. Graph. Forum.
[24] Dinesh Manocha,et al. I-COLLIDE: an interactive and exact collision detection system for large-scale environments , 1995, I3D '95.
[25] John F. Canny,et al. Collision Detection for Moving Polyhedra , 1986, IEEE Transactions on Pattern Analysis and Machine Intelligence.
[26] Dinesh Manocha,et al. Algorithms for Intersecting Parametric and Algebraic Curves II: Multiple Intersections , 1995, CVGIP Graph. Model. Image Process..
[27] Stephen Cameron,et al. Collision detection by four-dimensional intersection testing , 1990, IEEE Trans. Robotics Autom..
[28] Dinesh Manocha,et al. Fast Proximity Queries with Swept Sphere Volumes , 1999 .
[29] N. Megiddo. Linear-time algorithms for linear programming in R3 and related problems , 1982, FOCS 1982.
[30] Stephen Cameron,et al. Approximation hierarchies and S-bounds , 1991, SMA '91.
[31] Dinesh Manocha,et al. OBBTree: a hierarchical structure for rapid interference detection , 1996, SIGGRAPH.
[32] F. Frances Yao,et al. Computational Geometry , 1991, Handbook of Theoretical Computer Science, Volume A: Algorithms and Complexity.
[33] Christoph M. Hoffmann,et al. Geometric and Solid Modeling: An Introduction , 1989 .
[34] Stephen Cameron,et al. A comparison of two fast algorithms for computing the distance between convex polyhedra , 1997, IEEE Trans. Robotics Autom..
[35] Yu Wang,et al. Modeling impact dynamics for robotic operations , 1987, Proceedings. 1987 IEEE International Conference on Robotics and Automation.
[36] Michael Gleicher,et al. Interactive dynamics , 1990, I3D '90.
[37] Ming C. Lin,et al. Efficient collision detection for animation and robotics , 1993 .
[38] Alejandro M. García-Alonso,et al. Solving the collision detection problem , 1994, IEEE Computer Graphics and Applications.