Live path: adaptive agent navigation in the interactive virtual world
暂无分享,去创建一个
[1] Nils J. Nilsson,et al. Correction to "A Formal Basis for the Heuristic Determination of Minimum Cost Paths" , 1972, SGAR.
[2] Daniel Thalmann,et al. Crowds of Moving Objects: Navigation Planning and Simulation , 2007, Proceedings 2007 IEEE International Conference on Robotics and Automation.
[3] Dinesh Manocha,et al. Interactive navigation of multiple agents in crowded environments , 2008, I3D '08.
[4] Mark. Deloura,et al. Game Programming Gems , 2000 .
[5] Dinesh Manocha,et al. Real-time navigation of independent agents using adaptive roadmaps , 2007, VRST '07.
[6] Daniel Thalmann,et al. Published online in Wiley InterScience (www.interscience.wiley.com). DOI: 10.1002/cav.147 , 2022 .
[7] Anthony Stentz. Optimal and Efficient Path Planning for Unknown and Dynamic Environments , 1993 .
[8] Gregory M. P. O'Hare,et al. Virtual environment trajectory analysis: a basis for navigational assistance and scene adaptivity , 2005, Future Gener. Comput. Syst..
[9] Michael Thornton Wyman,et al. 2 – World of Warcraft , 2011 .
[10] Sung Yong Shin,et al. Planning biped locomotion using motion capture data and probabilistic roadmaps , 2003, TOGS.
[11] Dinesh Manocha,et al. Real-time Path Planning for Virtual Agents in Dynamic Environments , 2007, VR.
[12] B. Faverjon,et al. Probabilistic Roadmaps for Path Planning in High-Dimensional Con(cid:12)guration Spaces , 1996 .
[13] M. V. Kreveld. Computational Geometry , 2000, Springer Berlin Heidelberg.
[14] Julien Pettré,et al. Crowds of Moving Objects: Navigation Planning and Simulation , 2007, ICRA.
[15] Mongie,et al. WORLD OF WARCRAFT 魔兽世界 纸牌 , 2011 .
[16] Nils J. Nilsson,et al. A Formal Basis for the Heuristic Determination of Minimum Cost Paths , 1968, IEEE Trans. Syst. Sci. Cybern..
[17] Yi Li,et al. Motion Planning of Multiple Agents in Virtual Environments on Parallel Architectures , 2007, Proceedings 2007 IEEE International Conference on Robotics and Automation.
[18] Mark H. Overmars,et al. Eurographics/ACM SIGGRAPH Symposium on Computer Animation (2004) , 2022 .