A Constrained Growth Method for Procedural Floor Plan Generation
暂无分享,去创建一个
Rafael Bidarra | J. K. de Kraker | Ricardo Lopes | R. M. Smelik | Tim Tutenel | T. Tutenel | Rafael Bidarra | R. Smelik | J. Kraker | Ricardo Lopes
[1] Pascal Müller. Procedural modeling of cities , 2006, SIGGRAPH Courses.
[2] Prosenjit Bose,et al. Persistent realtime building interior generation , 2006, Sandbox '06.
[3] Jess Martin,et al. Procedural House Generation : A method for dynamically generating floor plans , 2006 .
[4] Stefan Greuter,et al. Real-time procedural generation of `pseudo infinite' cities , 2003, GRAPHITE '03.
[5] Pascal Müller,et al. Procedural modeling of cities , 2001, SIGGRAPH.
[6] Rafael Bidarra,et al. A Survey of Procedural Methods for Terrain Modelling , 2009 .
[7] Andrew Rau-Chaplin,et al. The LaHave House Project: Towards an Automated Architectural Design Service , 2008 .
[8] Philippe Charman,et al. Solving Space Planning Problems Using Constraint Technology , 1993 .
[9] Luc Van Gool,et al. Procedural modeling of buildings , 2006, SIGGRAPH 2006.
[10] Rafael Bidarra,et al. Rule-based layout solving and its application to procedural interior generation , 2009 .
[11] Przemyslaw Prusinkiewicz,et al. The Algorithmic Beauty of Plants , 1990, The Virtual Laboratory.
[12] Rafael Bidarra,et al. The role of semantics in games and simulations , 2008, CIE.
[13] Michael Wimmer,et al. Instant architecture , 2003, ACM Trans. Graph..
[14] BidarraRafael,et al. The role of semantics in games and simulations , 2008 .