Conversing through and about technologies: Design critique as an opportunity to engage children with autism and broaden research(er) perspectives

We describe the development of a tool to support the contributions of children with Autism Spectrum Conditions (ASC) in a design critique activity. The work is part of the ECHOES project in which we included children with ASC in a participatory design process to create a technologically enhanced learning environment. We start by discussing the general difficulties of involving children with ASC in participatory design work, particularly a socially demanding activity such as design critique. We then describe how we developed the requirements for a tool to support children with ASC in design critique, the resulting prototype and a pilot study. We discovered that the simple annotator tool served complex interactional needs and supported design critique in unexpected ways, by scaffolding the interaction with the researcher and providing opportunities for emotional self-regulation. After shifting our focus from outcomes only to these interactional aspects, we carried out a study with 7 children with ASC investigating in more depth how the tool supported the children's participation. We report on the study and our analysis, and discuss the direct and indirect implications this work has had on the ECHOES project and beyond in terms of design outcomes, methodology and contributions to knowledge.

[1]  N. Yuill,et al.  Social benefits of a tangible user interface for children with Autistic Spectrum Conditions , 2010, Autism.

[2]  Judith Good,et al.  CARSS: A Framework for Learner-Centred Design with Children , 2006, Int. J. Artif. Intell. Educ..

[3]  S. Baron-Cohen Theory of mind and autism: A review , 2000 .

[4]  Steve Harrison,et al.  Making epistemological trouble: Third-paradigm HCI as successor science , 2011, Interact. Comput..

[5]  William W. Gaver What should we expect from research through design? , 2012, CHI.

[6]  Christopher Frauenberger,et al.  Social Communication between Virtual Characters and Children with Autism , 2011, AIED.

[7]  Tyler Whitney,et al.  Asperger Syndrome and the Development of Social Competence , 2002 .

[8]  S. Baron-Cohen Social and pragmatic deficits in autism: Cognitive or affective? , 1988, Journal of autism and developmental disorders.

[9]  Gillian R. Hayes,et al.  vSked: evaluation of a system to support classroom activities for children with autism , 2010, CHI.

[10]  D. Greenwood,et al.  Introduction to Action Research: Social Research for Social Change , 1998 .

[11]  Hilary Johnson,et al.  IDEAS: an interface design experience for the autistic spectrum , 2011, CHI Extended Abstracts.

[12]  K. McKenzie The Complete Guide to Asperger's Syndrome , 2007 .

[13]  John Zimmerman,et al.  Research through design as a method for interaction design research in HCI , 2007, CHI.

[14]  Juan Pablo Hourcade,et al.  Multitouch tablet applications and activities to enhance the social skills of children with autism spectrum disorders , 2012, Personal and Ubiquitous Computing.

[15]  C. Frauenberger,et al.  Designing technology for children with special needs: bridging perspectives through participatory design , 2011 .

[16]  Sue Cobb,et al.  A method for involving children with autism in design , 2011, IDC.

[17]  S. Baron-Cohen,et al.  Enhancing Emotion Recognition in Children with Autism Spectrum Conditions: An Intervention Using Animated Vehicles with Real Emotional Faces , 2010, Journal of autism and developmental disorders.

[18]  C. Lord,et al.  Cognitive profiles and social-communicative functioning in children with autism spectrum disorder. , 2002, Journal of child psychology and psychiatry, and allied disciplines.

[19]  Allison Druin,et al.  The role of children in the design of new technology , 2002 .

[20]  Yvonne Rogers,et al.  Designing for or designing with? Informant design for interactive learning environments , 1997, CHI.

[21]  Erik Stolterman,et al.  The Nature of Design Practice and Implications for Interaction Design Research , 2008 .

[22]  Christopher Frauenberger,et al.  Developing technology for autism: an interdisciplinary approach , 2011, Personal and Ubiquitous Computing.

[23]  D. Murray,et al.  Attention, monotropism and the diagnostic criteria for autism , 2005, Autism.

[24]  M. Turner,et al.  Annotation: Repetitive behaviour in autism: a review of psychological research. , 1999, Journal of child psychology and psychiatry, and allied disciplines.

[25]  H. Rittel,et al.  Dilemmas in a general theory of planning , 1973 .

[26]  Christopher Frauenberger,et al.  Interpreting input from children: a designerly approach , 2012, CHI.

[27]  Christopher Frauenberger,et al.  Phenomenology, a framework for participatory design , 2010, PDC '10.

[28]  Eli Blevis,et al.  Using Design Critique as Research to Link Sustainability and Interactive Technologies , 2007, HCI.

[29]  Pieter Jan Stappers,et al.  Expressions of ownership: motivating users in a co-design process , 2008, PDC.

[30]  N. Cross Designerly Ways of Knowing: Design Discipline Versus Design Science , 2001, Design Issues.

[31]  Barry M. Prizant,et al.  The SCERTS® Model: A Comprehensive Educational Approach for Children with Autism Spectrum Disorders , 2004 .

[32]  Allison Druin,et al.  Working with young children as technology design partners , 2005, CACM.

[33]  Gregory D. Abowd,et al.  Understanding the challenges and opportunities for richer descriptions of stereotypical behaviors of children with asd: a concept exploration and validation , 2010, ASSETS '10.

[34]  Wendy Keay-Bright,et al.  The Reactive Colours Project , 2007 .

[35]  Gillian R. Hayes,et al.  Designing for interaction immediacy to enhance social skills of children with autism , 2010, UbiComp.

[36]  Gillian R. Hayes,et al.  Interactive visual supports for children with autism , 2010, Personal and Ubiquitous Computing.