Demystifying the Educational Benefits of Different Gaming Genres
暂无分享,去创建一个
[1] K. Squire. Changing the Game: What Happens When Video Games Enter the Classroom? , 2005 .
[2] Jim Bizzocchi,et al. Game, Motivation, and Effective Learning: An Integrated Model for Educational Game Design , 2005, DiGRA Conference.
[3] Michele Jacobsen,et al. Games for Learning: Are Schools Ready for What's to Come? , 2005, DiGRA Conference.
[4] J. Gee. Learning by design: Games as learning machines , 2004 .
[5] Carlo Fabricatore,et al. Learning and Videogames: an Unexploited Synergy , 2000 .
[6] Kurt Squire,et al. Cultural Framing of Computer/Video Games , 2002, Game Stud..
[7] S. Wilson. What Video Games Have to Teach Us about Learning and Literacy , 2006 .
[8] Jan G. Hogle. Considering Games as Cognitive Tools: In Search of Effective "Edutainment" , 1996 .
[9] Kurt Squire,et al. Video games in education , 2003, Int. J. Intell. Games Simul..
[10] Claudia Adams,et al. The use of computer games as an educational tool: identification of appropriate game types and game elements , 1999, Br. J. Educ. Technol..
[11] Gary B. Wills,et al. Is Less Actually More? The Usefulness of Educational Mini-games , 2007, Seventh IEEE International Conference on Advanced Learning Technologies (ICALT 2007).