Hierarchical Reinforcement Learning in Computer Games
暂无分享,去创建一个
[1] Ben J. A. Kröse,et al. Learning from delayed rewards , 1995, Robotics Auton. Syst..
[2] Andrew W. Moore,et al. Reinforcement Learning: A Survey , 1996, J. Artif. Intell. Res..
[3] Thomas G. Dietterich. An Overview of MAXQ Hierarchical Reinforcement Learning , 2000, SARA.
[4] Thomas G. Dietterich. Hierarchical Reinforcement Learning with the MAXQ Value Function Decomposition , 1999, J. Artif. Intell. Res..
[5] Bernhard Hengst,et al. Discovering Hierarchy in Reinforcement Learning with HEXQ , 2002, ICML.
[6] Carlos Guestrin,et al. Generalizing plans to new environments in relational MDPs , 2003, IJCAI 2003.
[7] Sridhar Mahadevan,et al. Recent Advances in Hierarchical Reinforcement Learning , 2003, Discret. Event Dyn. Syst..
[8] Norman E. Gough,et al. Using value iteration to solve sequential decision problems in games , 2004 .
[9] Thore Graepel,et al. LEARNING TO FIGHT , 2004 .
[10] Kurt Driessens,et al. Relational Reinforcement Learning , 1998, Machine-mediated learning.
[11] Karl Tuyls,et al. An Overview of Cooperative and Competitive Multiagent Learning , 2005, LAMAS.
[12] De,et al. Relational Reinforcement Learning , 2001, Encyclopedia of Machine Learning and Data Mining.