Designing playful, tangible self-report tools to give the child a voice

This paper describes the exploration of the development of tangible quantitative self-report tools for children to reliably measure the subjective effect of pedagogically framed play. In this work in progress the method and process of designing self-report tools with and for children aged 6 to 9 years is described. Empirical findings are contributed to the field of interaction design and children for measuring the subjective effect of pedagogically framed play from the perspective of the child, by exploring embodied tangible formats.

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