Dispersion simulation and visualization for urban security
暂无分享,去创建一个
Klaus Mueller | Arie E. Kaufman | Haik Lorenz | Zhe Fan | Feng Qiu | Suzanne Yoakum-Stover | Xiaoming Wei | Jianning Wang | Ye Zhao | K. Mueller | A. Kaufman | Ye Zhao | Jianning Wang | Xiaoming Wei | Feng Qiu | Zhe Fan | H. Lorenz | S. Yoakum-Stover | A. Kaufman | K. Mueller | Haik Lorenz
[1] S. Succi. The Lattice Boltzmann Equation for Fluid Dynamics and Beyond , 2001 .
[2] Christian Früh,et al. Constructing 3D City Models by Merging Aerial and Ground Views , 2003, IEEE Computer Graphics and Applications.
[3] David S. Ebert,et al. Rendering and animation of gaseous phenomena by combining fast volume and scanline A-buffer techniques , 1990, SIGGRAPH.
[4] Judith Winterkamp,et al. Tracer modeling in an urban environment , 1998 .
[5] D. d'Humières,et al. Multiple–relaxation–time lattice Boltzmann models in three dimensions , 2002, Philosophical Transactions of the Royal Society of London. Series A: Mathematical, Physical and Engineering Sciences.
[6] David S. Ebert,et al. Interactive translucent volume rendering and procedural modeling , 2002, IEEE Visualization, 2002. VIS 2002..
[7] Cláudio T. Silva,et al. Proceedings of IEEE Visualization 2006 , 2006 .
[8] Dimitris N. Metaxas,et al. Modeling the motion of a hot, turbulent gas , 1997, SIGGRAPH.
[9] Klaus Mueller,et al. The lattice-Boltzmann method for simulating gaseous phenomena , 2004, IEEE Transactions on Visualization and Computer Graphics.
[10] Per H. Christensen,et al. Efficient simulation of light transport in scenes with participating media using photon maps , 1998, SIGGRAPH.
[11] Rüdiger Westermann,et al. Linear algebra operators for GPU implementation of numerical algorithms , 2003, SIGGRAPH Courses.
[12] Michael R. Anderberg,et al. Cluster Analysis for Applications , 1973 .
[13] Michael Wimmer,et al. Instant architecture , 2003, ACM Trans. Graph..
[14] Eric R. Pardyjak,et al. Fast response modeling of a two building urban street canyon , 2002 .
[15] Joe Michael Kniss,et al. A Model for Volume Lighting and Modeling , 2003, IEEE Trans. Vis. Comput. Graph..
[16] Jos Stam,et al. Stable fluids , 1999, SIGGRAPH.
[17] Ronald Fedkiw,et al. Visual simulation of smoke , 2001, SIGGRAPH.
[18] Steven J. Gortler,et al. Feature-based cellular texturing for architectural models , 2001, SIGGRAPH.
[19] Scott A. King,et al. Fast Volume Rendering and Animation of Amorphous Phenomena , 2000, Volume Graphics.
[20] R. Hodur. The Naval Research Laboratory’s Coupled Ocean/Atmosphere Mesoscale Prediction System (COAMPS) , 1997 .
[21] Ken Perlin,et al. An image synthesizer , 1988 .
[22] Arie E. Kaufman,et al. Implementing lattice Boltzmann computation on graphics hardware , 2003, The Visual Computer.
[23] K. J. Allwine,et al. OVERVIEW OF URBAN 2000 A Multiscale Field Study of Dispersion through an Urban Environment , 2002 .
[24] Duc Quang Nguyen,et al. Smoke simulation for large scale phenomena , 2003, ACM Trans. Graph..
[25] S. T. Chan,et al. An Evaluation of Two Advanced Turbulence Models for Simulating the Flow and Dispersion Around Buildings , 2004 .
[26] Anselmo Lastra,et al. Simulation of cloud dynamics on graphics hardware , 2003, HWWS '03.
[27] S. Teller,et al. RECOVERING FACADE TEXTURE AND MICROSTRUCTURE FROM REAL-WORLD IMAGES , 2002 .
[28] P. Bhatnagar,et al. A Model for Collision Processes in Gases. I. Small Amplitude Processes in Charged and Neutral One-Component Systems , 1954 .
[29] Anselmo Lastra,et al. Physically-based visual simulation on graphics hardware , 2002, HWWS '02.
[30] Greg Humphreys,et al. A multigrid solver for boundary value problems using programmable graphics hardware , 2003, HWWS '03.
[31] Arie E. Kaufman,et al. Lattice-based flow field modeling , 2004, IEEE Transactions on Visualization and Computer Graphics.
[32] Klaus Mueller,et al. Simulating fire with texture splats , 2002, IEEE Visualization, 2002. VIS 2002..
[33] J. Boon. The Lattice Boltzmann Equation for Fluid Dynamics and Beyond , 2003 .
[34] P. Lallemand,et al. Theory of the lattice Boltzmann method: acoustic and thermal properties in two and three dimensions. , 2003, Physical review. E, Statistical, nonlinear, and soft matter physics.
[35] Hong Qin,et al. Voxels on Fire , 2003, IEEE Visualization.
[36] Eitan Grinspun,et al. Sparse matrix solvers on the GPU: conjugate gradients and multigrid , 2003, SIGGRAPH Courses.
[37] Nelson Max,et al. Texture splats for 3D scalar and vector field visualization , 1993, Proceedings Visualization '93.
[38] Ye Zhao,et al. Eurographics/siggraph Symposium on Computer Animation (2003) Blowing in the Wind , 2022 .
[39] Ronald Calhoun,et al. MULTISCALE MODELING OF AIR FLOW IN SALT LAKE CITY AND THE SURROUNDING REGION , 2001 .
[40] Arie E. Kaufman,et al. Voxels on fire [computer animation] , 2003, IEEE Visualization, 2003. VIS 2003..
[41] Jerome D. Fast,et al. The VTMX 2000 campaign , 2002 .