Brain training with the body in mind: Towards gamified approach-avoidance training using virtual reality

[1]  Pedro Gamito,et al.  The Immersive Virtual Reality Experience: A Typology of Users Revealed Through Multiple Correspondence Analysis Combined with Cluster Analysis Technique , 2016, Cyberpsychology Behav. Soc. Netw..

[2]  M. Kindt,et al.  How Does Cognitive Bias Modification Affect Anxiety? Mediation Analyses and Experimental Data , 2009, Behavioural and Cognitive Psychotherapy.

[3]  Mel Slater,et al.  Enhancing Our Lives with Immersive Virtual Reality , 2016, Front. Robot. AI.

[4]  Ashutosh Kumar Singh,et al.  Global, regional, and national incidence, prevalence, and years lived with disability for 310 diseases and injuries, 1990–2015: a systematic analysis for the Global Burden of Disease Study 2015 , 2016, Lancet.

[5]  Cristina Botella,et al.  Effectiveness of cognitive behavioral therapy supported by virtual reality in the treatment of body image in eating disorders: One year follow-up , 2013, Psychiatry Research.

[6]  Evan M. Forman,et al.  Promising technological innovations in cognitive training to treat eating-related behavior , 2017, Appetite.

[7]  Samuel C Campbell,et al.  Acceptability and Co-Development of an Online Cognitive Bias Modification Intervention for Emerging Adults With Hazardous Alcohol Use and Social Anxiety: A Mixed Methods Study. , 2020, Alcoholism, clinical and experimental research.

[8]  Jeremy N. Bailenson,et al.  Exploring the Influence of Haptic and Olfactory Cues of a Virtual Donut on Satiation and Eating Behavior , 2017, PRESENCE: Teleoperators and Virtual Environments.

[9]  E. Aarts,et al.  Neuroimaging and neuromodulation approaches to study eating behavior and prevent and treat eating disorders and obesity , 2015, NeuroImage: Clinical.

[10]  A. Villringer,et al.  Unhealthy Yet Avoidable – How Cognitive Bias Modification Alters Behavioral And Brain Responses To Food Cues In Obesity , 2018, bioRxiv.

[11]  M. Tiggemann,et al.  Approach bias for food cues in obese individuals , 2015, Psychology & health.

[12]  M. Tiggemann,et al.  Bias modification training can alter approach bias and chocolate consumption , 2016, Appetite.

[13]  Albert A. Rizzo,et al.  Is clinical virtual reality ready for primetime? , 2017, Neuropsychology.

[14]  Anne Roefs,et al.  Control yourself or just eat what you like? Weight gain over a year is predicted by an interactive effect of response inhibition and implicit preference for snack foods. , 2010, Health psychology : official journal of the Division of Health Psychology, American Psychological Association.

[15]  M. Slater,et al.  Virtual reality in the assessment, understanding, and treatment of mental health disorders , 2017, Psychological Medicine.

[16]  Bernie Garrett,et al.  Virtual Reality Clinical Research: Promises and Challenges , 2018, JMIR serious games.

[17]  A. Rizzo,et al.  Recommendations for Methodology of Virtual Reality Clinical Trials in Health Care by an International Working Group: Iterative Study , 2019, JMIR mental health.

[18]  E. Deci,et al.  Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. , 2000, The American psychologist.

[19]  Amy C. Traylor,et al.  What Virtual Reality Research in Addictions Can Tell Us about the Future of Obesity Assessment and Treatment , 2011, Journal of diabetes science and technology.

[20]  B. Hommel,et al.  Motivational Mechanisms and Outcome Expectancies Underlying the Approach Bias toward Addictive Substances , 2012, Front. Psychology.

[21]  Mark B. Powers,et al.  Virtual reality exposure therapy for anxiety disorders: A meta-analysis. , 2008, Journal of anxiety disorders.

[22]  Reinout W. Wiers,et al.  On taming horses and strengthening riders: Recent developments in research on interventions to improve self-control in health behaviors , 2011 .

[23]  Jacob Cohen,et al.  A power primer. , 1992, Psychological bulletin.

[24]  B. de Courten,et al.  Smartphone‐based cognitive bias modification training improves healthy food choice in obesity: A pilot study , 2018, European eating disorders review : the journal of the Eating Disorders Association.

[25]  Joseph J. LaViola,et al.  Immersive VR for Scientific Visualization: A Progress Report , 2000, IEEE Computer Graphics and Applications.

[26]  S. Fecteau,et al.  The Use of Virtual Reality in Craving Assessment and Cue-Exposure Therapy in Substance Use Disorders , 2014, Front. Hum. Neurosci..

[27]  R. Wiers,et al.  Relapse Prevention in Abstinent Alcoholics by Cognitive Bias Modification: Clinical Effects of Combining Approach Bias Modification and Attention Bias Modification , 2018, Journal of consulting and clinical psychology.

[28]  Edgar Erdfelder,et al.  G*Power 3: A flexible statistical power analysis program for the social, behavioral, and biomedical sciences , 2007, Behavior research methods.

[29]  Paul A. Cairns,et al.  Measuring and defining the experience of immersion in games , 2008, Int. J. Hum. Comput. Stud..

[30]  Bryan K. Smith,et al.  Improving weight maintenance using virtual reality (Second Life). , 2013, Journal of nutrition education and behavior.

[31]  C. Beard,et al.  Socially anxious primary care patients' attitudes toward cognitive bias modification (CBM): a qualitative study. , 2012, Behavioural and cognitive psychotherapy.

[32]  Natalia S. Lawrence,et al.  The effects of gamelike features and test location on cognitive test performance and participant enjoyment , 2016, PeerJ.

[33]  P. Fletcher,et al.  Changing Human Behavior to Prevent Disease: The Importance of Targeting Automatic Processes , 2012, Science.

[34]  Frank Steinicke,et al.  Towards Gamified Alcohol Use Disorder Therapy in Virtual Reality: A Preliminary Usability Study , 2019, 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR).

[35]  M. Krijn,et al.  Treatment of acrophobia in virtual reality: the role of immersion and presence. , 2004, Behaviour research and therapy.

[36]  Mel Slater,et al.  Using Presence Questionnaires in Reality , 2000, Presence: Teleoperators & Virtual Environments.

[37]  C. Eichenberg,et al.  Virtual Realities in the Treatment of Mental Disorders: A Review of the Current State of Research , 2012 .

[38]  Reinout W. Wiers,et al.  Approach bias modification in alcohol dependence: Do clinical effects replicate and for whom does it work best? , 2013, Developmental Cognitive Neuroscience.

[39]  F. Hu,et al.  The Epidemiology of Obesity: A Big Picture , 2015, PharmacoEconomics.

[40]  Reinout W Wiers,et al.  Cognitive Bias Modification for adolescents with substance use problems--Can serious games help? , 2015, Journal of behavior therapy and experimental psychiatry.

[41]  N. Busch,et al.  Food-pics: an image database for experimental research on eating and appetite , 2014, Front. Psychol..

[42]  Pieter Jan Stappers,et al.  Co-creation and the new landscapes of design , 2008 .

[43]  R. Wiers,et al.  Believing Is Seeing: A Proof-of-Concept Semiexperimental Study on Using Mobile Virtual Reality to Boost the Effects of Interpretation Bias Modification for Anxiety , 2018, JMIR mental health.

[44]  R. Wiers,et al.  Retraining Automatic Action Tendencies Changes Alcoholic Patients’ Approach Bias for Alcohol and Improves Treatment Outcome , 2011, Psychological science.

[45]  Simone Kühn,et al.  Functional changes in the reward circuit in response to gaming-related cues after training with a commercial video game , 2017, NeuroImage.

[46]  Andrew J. Martin,et al.  Long and short measures of flow: the construct validity of the FSS-2, DFS-2, and new brief counterparts. , 2008, Journal of sport & exercise psychology.

[47]  B. Mackintosh,et al.  Cognitive bias modification for attention and interpretation reduces trait and state anxiety in anxious patients referred to an out-patient service: results from a pilot study. , 2011, Journal of behavior therapy and experimental psychiatry.

[48]  Unjoo Lee,et al.  A Literature Overview of Virtual Reality (VR) in Treatment of Psychiatric Disorders: Recent Advances and Limitations , 2019, Front. Psychiatry.

[49]  Paul A. Cairns,et al.  A practical approach to measuring user engagement with the refined user engagement scale (UES) and new UES short form , 2018, Int. J. Hum. Comput. Stud..

[50]  Jeremy N. Bailenson,et al.  How Immersive Is Enough? A Meta-Analysis of the Effect of Immersive Technology on User Presence , 2016 .

[51]  L. Forcano,et al.  Cognitive and neuromodulation strategies for unhealthy eating and obesity: Systematic review and discussion of neurocognitive mechanisms , 2018, Neuroscience & Biobehavioral Reviews.

[52]  M. Tiggemann,et al.  Approach bias modification training and consumption: A review of the literature. , 2017, Addictive behaviors.

[53]  P. Shah,et al.  Differential effect of motivational features on training improvements in school-based cognitive training , 2014, Front. Hum. Neurosci..

[54]  Mel Slater,et al.  A Virtual Presence Counter , 2000, Presence: Teleoperators & Virtual Environments.

[55]  Marika Tiggemann,et al.  Implicit approach-avoidance associations for craved food cues. , 2013, Journal of experimental psychology. Applied.

[56]  M. Tiggemann,et al.  Impulsivity moderates the effect of approach bias modification on healthy food consumption , 2017, Appetite.

[57]  M. Tiggemann,et al.  Combined effects of cognitive bias for food cues and poor inhibitory control on unhealthy food intake , 2015, Appetite.

[58]  Karin Mogg,et al.  Attentional and approach biases for pictorial food cues. Influence of external eating , 2009, Appetite.

[59]  John L. Salmon,et al.  Capabilities of Current Generation Virtual Reality to Enhance the Design Process , 2017 .

[60]  F. Mast,et al.  Virtual Reality-Based Attention Bias Modification Training for Social Anxiety: A Feasibility and Proof of Concept Study , 2015, Front. Psychiatry.