Experiencing the Past: Computer Graphics in Archaeology
暂无分享,去创建一个
[1] J. Younger,et al. Review of Aegean Prehistory VII: Neopalatial, Final Palatial, and Postpalatial Crete , 1998 .
[2] Diego Gutierrez,et al. Dust and light: predictive virtual archaeology , 2007 .
[3] M. Moser,et al. Digital documentation and visualization of archaeological excavations and finds using 3D scanning technology , 2010 .
[4] Shi Yin,et al. AN AUGMENTED REALITY BASED TELEOPERATION INTERFACE FOR UNSTRUCTURED ENVIRONMENTS , 1997 .
[5] Alan Chalmers,et al. High Fidelity Lighting of Knossos , 2003, VAST.
[6] G. C. Gesell. The Minoan Snake Tube: A Survey and Catalogue , 1976, American Journal of Archaeology.
[7] N. Magnenat-Thalmann,et al. Virtual Worlds and Augmented Reality in Cultural Heritage Applications , 2005 .
[8] Nadine Warzée,et al. Reconstruction and Digitalization of an archaeological site, Itanos, Crete , 2009 .
[9] Jassim Happa,et al. Illuminating the past: state of the art , 2010, Virtual Reality.
[10] Tito Orlandi. Archeologia teorica e informatica archeologica.Un rapporto difficile , 2004 .
[11] Daniel Pletinckx. Virtual Archaeology as an Integrated Preservation Method , 2011 .
[12] G. Scardozzi,et al. INTEGRATED METHODOLOGIES AND TECHNOLOGIES FOR THE RECONSTRUCTIVE STUDY OF DUR-SHARRUKIN ( IRAQ ) , 2007 .
[13] Paul Reilly,et al. Towards a virtual archaeology , 1990 .
[14] DOCUMENTATION AND ANALYSIS OF ARCHAEOLOGICAL SITES USING AERIAL RECONNAISSANCE AND AIRBORNE LASER SCANNING , 2007 .
[15] Stephanie Moser,et al. Archaeological representation: the visual Conventions for constructing knowledge about the past , 2001 .
[16] P. Darcque. L'habitat mycénien , 1999 .
[17] B. Frischer. Art and Science in the Age of Digital Reproduction: From Mimetic Representation to Interactive Virtual Reality , 2011 .
[18] Brian Leigh Molyneaux. From virtuality to actuality: the archaeological site simulation environment , 1992 .
[19] Fotis Liarokapis,et al. Serious Games in Cultural Heritage , 2009 .
[20] P. Reilly. Three-dimensional modelling and primary archaeological data , 1992 .
[21] Filippo Stanco,et al. The Archeomatica Project: Towards a New Application of the Computer Graphics in Archaeology , 2008, Eurographics Italian Chapter Conference.
[22] Hirokazu Kato,et al. Collaborative Mixed Reality , 1999 .
[23] J. Bennet. The Structure of the Linear B Administration at Knossos , 1985, American Journal of Archaeology.
[24] L B Nash,et al. Seeing is believing , 2013, BDJ.
[25] Dimitrios Margounakis. Virtual Reconstructions in Archaeology , 2008 .
[26] P. Warren,et al. Cretan Offerings: Studies in Honour of Peter Warren , 2010 .
[27] Mirko Peripimeno. Rilievo di monumenti e stratigrafie : l'uso del laser scanner , 2009 .
[28] Sorin Hermon,et al. Between the Real and the Virtual: 3D visualization in the Cultural Heritage domain - expectations and prospects , 2011 .
[29] Reconstructing the past. Il 3D modeling nella ricerca archeologica , 2012 .
[30] P. Warren. Myrtos: An early Bronze Age settlement in Crete , 1972 .
[31] Juan Barceló. Virtual reality for archaeological explanation. Beyond "picturesque" reconstruction , 2001 .
[32] Andrew Jones,et al. Digital Reunification of the Parthenon and its Sculptures , 2003, VAST.
[33] P. Warren,et al. Minoan Stone Vases , 1969 .
[34] F. Härtl,et al. Terrestrial Laser Scanning: Applications in Cultural Heritage Conservation and Civil Engineering , 2005 .
[35] G. Bitellia,et al. USE OF HISTORICAL IMAGES FOR THE DOCUMENTATION AND THE METRICAL STUDY OF CULTURAL HERITAGE BY MEANS OF DIGITAL PHOTOGRAMMETRIC TECHNIQUES , 2007 .
[36] Paolo Cignoni,et al. Visualization and 3 D data processing in David ’ s restoration , 2004 .
[37] Guido Vannini. Informatica per l'archeologia o archeologia per l'informatica? , 2000 .
[38] Errett Callahan,et al. Experimental Archaeology , 2021, Anthropology.
[39] Philippe Martinez,et al. Reconstructing a colossus of Ramesses II from laser scan data , 2003, SIGGRAPH '03.
[40] F. Niccolucci. Virtual museums and archaeology: an international perspective , 2007 .
[41] Graeme Earl,et al. Structural and lighting models for the Minoan cemetery at Phourni, crete , 2009, VAST'09.
[42] Daniela Peloso,et al. Tecniche laser scanner per il rilievo dei beni culturali , 2015 .
[43] Bruno Mannoni,et al. A virtual museum , 1997, CACM.
[44] D. Schmalsteig,et al. Studierstube-An Environment for Collaboration in Augmented Reality , 1996 .
[45] Antonella Coralini,et al. L'archeologia attraverso un 3D Virtual Model , 2007 .
[46] Kevin T. Glowacki,et al. ΣΤΕΓΑ : The Archaeology of Houses and Households in Ancient Crete , 2011 .
[47] Didier Stricker,et al. In-Situ Visualization for Cultural Heritage Sites using Novel Augmented Reality Technologies , 2010 .
[48] Maurizio Forte,et al. A proposito di Virtual Archaeology: disordini, interazioni cognitive e virtualità , 2000 .