Experiencing the Past: Computer Graphics in Archaeology

5.1 The Past and the Future: Archaeology and Computer Science . . . . . 52 5.2 From the Field to the Screen: 3D computer graphics and the Archaeological Heritage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53 5.2.1 3D computer graphics and the Archaeological Fieldwork . . 53 5.2.2 Monitoring the Heritage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 5.2.3 The Virtual Museum . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55 5.2.4 3D Modeling as Cognitive Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 5.3 The Archeomatica Project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58 5.4 Archaeological 3D modeling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58 5.5 Haghia Triada, Crete . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 5.5.1 Propylon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 5.5.2 House of the Razed Rooms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64 5.5.3 VAP House . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65 5.6 Digital Restoration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70 5.6.1 Minoan Model . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71 5.7 Dealing with Image Data in Archaeology: New Perspectives . . . . . . 72 Acknowledgments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75 Bibliography . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75

[1]  J. Younger,et al.  Review of Aegean Prehistory VII: Neopalatial, Final Palatial, and Postpalatial Crete , 1998 .

[2]  Diego Gutierrez,et al.  Dust and light: predictive virtual archaeology , 2007 .

[3]  M. Moser,et al.  Digital documentation and visualization of archaeological excavations and finds using 3D scanning technology , 2010 .

[4]  Shi Yin,et al.  AN AUGMENTED REALITY BASED TELEOPERATION INTERFACE FOR UNSTRUCTURED ENVIRONMENTS , 1997 .

[5]  Alan Chalmers,et al.  High Fidelity Lighting of Knossos , 2003, VAST.

[6]  G. C. Gesell The Minoan Snake Tube: A Survey and Catalogue , 1976, American Journal of Archaeology.

[7]  N. Magnenat-Thalmann,et al.  Virtual Worlds and Augmented Reality in Cultural Heritage Applications , 2005 .

[8]  Nadine Warzée,et al.  Reconstruction and Digitalization of an archaeological site, Itanos, Crete , 2009 .

[9]  Jassim Happa,et al.  Illuminating the past: state of the art , 2010, Virtual Reality.

[10]  Tito Orlandi Archeologia teorica e informatica archeologica.Un rapporto difficile , 2004 .

[11]  Daniel Pletinckx Virtual Archaeology as an Integrated Preservation Method , 2011 .

[12]  G. Scardozzi,et al.  INTEGRATED METHODOLOGIES AND TECHNOLOGIES FOR THE RECONSTRUCTIVE STUDY OF DUR-SHARRUKIN ( IRAQ ) , 2007 .

[13]  Paul Reilly,et al.  Towards a virtual archaeology , 1990 .

[14]  DOCUMENTATION AND ANALYSIS OF ARCHAEOLOGICAL SITES USING AERIAL RECONNAISSANCE AND AIRBORNE LASER SCANNING , 2007 .

[15]  Stephanie Moser,et al.  Archaeological representation: the visual Conventions for constructing knowledge about the past , 2001 .

[16]  P. Darcque L'habitat mycénien , 1999 .

[17]  B. Frischer Art and Science in the Age of Digital Reproduction: From Mimetic Representation to Interactive Virtual Reality , 2011 .

[18]  Brian Leigh Molyneaux From virtuality to actuality: the archaeological site simulation environment , 1992 .

[19]  Fotis Liarokapis,et al.  Serious Games in Cultural Heritage , 2009 .

[20]  P. Reilly Three-dimensional modelling and primary archaeological data , 1992 .

[21]  Filippo Stanco,et al.  The Archeomatica Project: Towards a New Application of the Computer Graphics in Archaeology , 2008, Eurographics Italian Chapter Conference.

[22]  Hirokazu Kato,et al.  Collaborative Mixed Reality , 1999 .

[23]  J. Bennet The Structure of the Linear B Administration at Knossos , 1985, American Journal of Archaeology.

[24]  L B Nash,et al.  Seeing is believing , 2013, BDJ.

[25]  Dimitrios Margounakis Virtual Reconstructions in Archaeology , 2008 .

[26]  P. Warren,et al.  Cretan Offerings: Studies in Honour of Peter Warren , 2010 .

[27]  Mirko Peripimeno Rilievo di monumenti e stratigrafie : l'uso del laser scanner , 2009 .

[28]  Sorin Hermon,et al.  Between the Real and the Virtual: 3D visualization in the Cultural Heritage domain - expectations and prospects , 2011 .

[29]  Reconstructing the past. Il 3D modeling nella ricerca archeologica , 2012 .

[30]  P. Warren Myrtos: An early Bronze Age settlement in Crete , 1972 .

[31]  Juan Barceló Virtual reality for archaeological explanation. Beyond "picturesque" reconstruction , 2001 .

[32]  Andrew Jones,et al.  Digital Reunification of the Parthenon and its Sculptures , 2003, VAST.

[33]  P. Warren,et al.  Minoan Stone Vases , 1969 .

[34]  F. Härtl,et al.  Terrestrial Laser Scanning: Applications in Cultural Heritage Conservation and Civil Engineering , 2005 .

[35]  G. Bitellia,et al.  USE OF HISTORICAL IMAGES FOR THE DOCUMENTATION AND THE METRICAL STUDY OF CULTURAL HERITAGE BY MEANS OF DIGITAL PHOTOGRAMMETRIC TECHNIQUES , 2007 .

[36]  Paolo Cignoni,et al.  Visualization and 3 D data processing in David ’ s restoration , 2004 .

[37]  Guido Vannini Informatica per l'archeologia o archeologia per l'informatica? , 2000 .

[38]  Errett Callahan,et al.  Experimental Archaeology , 2021, Anthropology.

[39]  Philippe Martinez,et al.  Reconstructing a colossus of Ramesses II from laser scan data , 2003, SIGGRAPH '03.

[40]  F. Niccolucci Virtual museums and archaeology: an international perspective , 2007 .

[41]  Graeme Earl,et al.  Structural and lighting models for the Minoan cemetery at Phourni, crete , 2009, VAST'09.

[42]  Daniela Peloso,et al.  Tecniche laser scanner per il rilievo dei beni culturali , 2015 .

[43]  Bruno Mannoni,et al.  A virtual museum , 1997, CACM.

[44]  D. Schmalsteig,et al.  Studierstube-An Environment for Collaboration in Augmented Reality , 1996 .

[45]  Antonella Coralini,et al.  L'archeologia attraverso un 3D Virtual Model , 2007 .

[46]  Kevin T. Glowacki,et al.  ΣΤΕΓΑ : The Archaeology of Houses and Households in Ancient Crete , 2011 .

[47]  Didier Stricker,et al.  In-Situ Visualization for Cultural Heritage Sites using Novel Augmented Reality Technologies , 2010 .

[48]  Maurizio Forte,et al.  A proposito di Virtual Archaeology: disordini, interazioni cognitive e virtualità , 2000 .